hey guys my name is adrian im a hard surface game artist I do props/environment check out my website and the quality of my work https://adriancgmask.com/ my youtube channel free tutorials https://www.youtube.com/channel/UCO9Y9LgEm6OH8yNEtxisM3Q (((I work at cgtrader wildcat and at freelancer and other places always…
Hey! I think this image might be a good hint to the solution. I would make a helix around a cylinder and then unwrap the polygons so of the helix so they are connected and straight. After that I would add the whole texture. I'll see if I can illustrate this better. Going to try an mini tut once I get some time. If someone…
Holy-Crazy-Crits Batman! Thanks MM :poly136:! Very right about the boots, tho they are indeed blocktastic they are still in need of that definitive L/R shape. >_< ; Crazyfool! You lovely legend you! Thanks for that fantastic crit! So right and so helpful, I pretty much erased the previous creasework and started over…
make sure you watch the texture tutorial part from start to finish and download the brushes provided, I am assuming this texture is still a wip because in the tutorial he takes the texture a lot further, it seems like you have just filled in some areas with the paint bucket and thrown on some texture overlays and thats…
Everyone beat me home :) I wish I got the full chicken too.. I'm raiding the fridge! Great meeting everyone, you're all awesome, count me in for the next one! Looking forward to the upcoming threads: "Why is my AO map glossy?!! HELP!!" "Hard surface modelli- IDK WTF am I talking about?" "Using kids to farm gold, a mini…
First to say what I'm looking for: * 2 to 3 concept artists (most notably a character artist and background/landscape artists) so our 3D modelers can flesh out the character designs. I sketched a few characters, but my skills are limited at the moment. So will need help fleshing out the designs. I draw traditionally on…
I'm wondering that I haven't posted this yet here. :) Many of you probably already know rapidTools, but for those ones who don't: I created many many tools over the years and I created a package from them. It's fairly easy to install, just drag and drop the mzp. You can download it from here: https://rapidmxs.com/store/…
okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…
Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…
Put on your poncho... Batch Render: * Using batch render hurts my brain in so many ways. * You need "active time segment" or "range" selected in the render set up (totally differnt dialog box) if you specify any range of frames in batch render. If its set to single it will render all the frames to a single frame…