RN, it's actually after reading your post a month ago I decided to make this extension! I realised that quite frequently I need to have this small image floating around, but I'm on Mac, and Photoshop on Mac doesnt let you to have inactive window on top of active! So I had to get myself out with extensions :D So thank you…
In MD, you start off create flat shapes. These flat shapes get simulated to get all the folds and what not. These flat shapes (patterns) are essentially your UV's. So in MD you are switching up the process. Instead of modeling first than doing your UV's, you make the UV's first and then the model gets made. So since the…
Hi, This is my first post. I am studying particle effect in UE4, and I am trying to do a butterfly particle effect by myself. I bought the "Insect Birds and Fish FX" on the UE4 market place and try to make something similar but the mesh is not acting the same way as I expected. *Problem: The wings should perform up and…
Hi! Been stalking for a while and finally had enough courage to actually post something ^^ Trying to get into handpainted environmental art, I started modelling and drawing a few weeks ago and I'm having a really hard time getting the right feeling of it. I began modelling my first scene this week and this is what I have…
I think you could auto generate the opacity map like: float3 NormalABS = abs(NormalMap); float opacity = (NormalABS.x + NormalABS.y) * SomeOpacityValue; This would make the opacity map showing the non flat pixels of the normal map.
I have to crit the way you put those floating details,you should add a little "border" to them,to get that nice specular/transition between the flat piece & the hole,as the image below,anyway,nice piece :)
Hey all. I'm starting up a new little project trying to get some portfolio work together and I'd love some help and critiques along the way. I saw the concept art for this in the monthly challenge concept thread and I really liked it so I figured I'd give it a try. based on So far I'm just working on the really early block…
@TheDawnfury Thanks for that info Alex. I will say that it is a bit vague. There is a lot of flexibility in those requirements. I was looking more for polygon count limit, shading type, texture size constraints, etcetera. So if I'm understanding correctly, you must create a portfolio showcase via artstation consisting of 3…