ParoXum: Thanks mate :) I did use glue meshes before, but I found it to be not very flexible when used to cover the seams on terrain. It works great for unique meshes though and I used that method for the broken walls and roof. Yeah, I was quite surprised myself to see that multiple UVW channels would cause such issues. I…
@ tremulant: Thanks man here's a quick update, been trying to get into CryEngine2 and finally Ive made some progress with that. Also been trying to get the decal part, and thats done so next up is creating cracks and dirt stain decals and applying them with the graffiti. Its hella fun exporting from maya, importing it all…
"It's MEEE!" he cried, as each sweaty bolt plunged its way into a target, leaking putrid gas from each wound and filling his grayscale vision with a glorious smog. “Who?" His mind was a tub of hot oil, and a drop of clean water rose to the surface. With a shake of his mangy head he launched another volley of stink doom.…
I'm currently working on a UDK project which requires to apply an image on objects as if the image is projected from a projector. In Maya, I can accomplish this by using a File node as projection (Proj Type = perspective). However, I can't find a way to do this in UDK. I noticed that there is a Material Expression called…