We are a 3D Animation studio and CGI development company. Our website is htttps://www.mediacraft.video/3dassets.html We're looking for a person or a few people who would be available to produce a 3:00 min animation for our current project. The deadline for production is 11.06.2021. The publication date is 17.06.2021 The…
Hi, I'm learning cgfx shading these days, and trying to create a cgfx shader in Maya that projects the texture from another camera with proper focal length with image ratio. I realized that I actually need to compute view transform and projection transform matrix from given camera, but those matrix are way beyond me. (or…
Currently we have a small team of 3, 2 of which in the UK and 1 in Germany. We wish to seek out a project cordinator / game designer who can help work out timeline schedules and basic knowledge of 3dmax (level planning / editing). The aim of our group is to produce a trial demo in 6 months (contact me for a more in depth…
] Howdy guys , If your interested in a challange or two for use in a rts game project, this is the advertisment to read. STATUS OF THE PROJECT: We are the Binary Brigade team working with preproduction of an rts game engine and are starting to develope visual content as we are going forward with early camera, controls and…
I made a new video testing normal map projections. I use NDo 0.6 to create the normal map and then I project it on to my model. [ame=" https://www.youtube.com/watch?v=qqEXFGM7PAQ"]Projection Painter - Normal Map Projection with NDo - YouTube[/ame]
Seeking artist(s) to commission multiple individual 2D & 3D projects. Including concept art, character art, animation, and texturing, 3d models for printing and game ready. Looking for hyper realism and expertise in sculpting human anatomy and fashion in multiple styles. Some projects will be preferred to be compatible…
First of all I am working in Maya 8. Any help with this problem would be tremendously appreciated. I am having trouble figuring out how to have projected ramps of an eyeball stay with each eye as my character moves. The rig on my character is based on the squash-stretch rig explained in Stop Staring second edition. This…
Solitude is a real-time 3D Environment Art project created entirely by students in the Game Art and Animation program at Seneca College. This project was in production for 6 weeks, with one week for post. We used UDK. Check out the other 2 group projects when they're posted as well! We'll post more info soon, for now check…
Hey Folks, Over the past few months I've been working on a character art project based around Aztecs, Mayans and Spanish Conquistadors. I'm a big history fan, so studying the conquest of the Americas was delightful. Although there are many tweaks that could be made to improve the characters I loved learning about the…
I am pleased to announce that this project went a lot better than I anticipated. I would like to congratulate the group members who managed to keep this project going and putting extra hours in to finish the project on time meeting the deadline. Though I must confess that this project could've been done much better. Like…