Just a fun little desert scene did for fun! 3k polys (including double faces for plants) (6)512s and (1)256 Some things still need to be tweaked but ohwell Wire:
Hey everyone. Five days later... It definitely feels way longer. Making textures from scratch, albeit fun, is more time consuming that I imagined. Enough about me, here's an update, nearly finished with it. This is the stage where crits and comments will help push it even further. Let me know what you guys and gals think…
You can also set the Draw Scale 3D Z value to a lower number. When I import heightmaps from World Machine, I always change it from 256 down to 16 or so.
thanks, and yea, I'll keep an eye on that, I'm aiming for 256 pixel/meter density with the final meshes. I just finished the straight version of the stairs set. Time to work on the diffuse texture :) quick test :
It doesn't have to be the same, but make sure that your texture sizes are powers of two, that is 32, 64, 128, 256 etc., otherwise they wont be streamed. You can use texture sizes like 1024x512 etc.
Cool! I love hand painted stuff too. I would also go with the 256 texture, still looks good to me. And for a hand painted texture you won't lose a lot of fine details.
yeah you dont want to use a resolution like that, the video card will size it down to 1024x512. you need to use textures in powers of 2, ie: 64, 128, 256, 512, 1024, 2048, 4096......