Hey everyone ! I would like to have some feedback on this animation. Here is a youtube video of the process on Procreate, but you can check the animation from 1:08 https://youtu.be/JJFrBFBTz8Q?t=68 Thank you in advance for your critics, I am just learning animation by myself and I wish to get better !
Man, I was thinking exactly the same when I looked at that WB level. Imagine the fun! This is gaining the attention from everyone, lol. Even the stadium guys are trying to contact him: http://www.sonicstadium.org/blog/2010/08/25/new-2-5d-sonic-project-showcases-mushroom-hill-zone/
I am VERY proud to introduce Layne Marie Dygert (AKA Pickle). She was born on 06-09-2007 at 10:08 PM after 36hrs of labor. We have been home for a while and everyone is doing great. It feels so weird to be away from work and a computer for so long... Stats: Weight: 06 lbs 14oz (7 lbs 3oz as of yesterday) Length: 19.00 in.
Thats awesome to hear about your game Waz. Hopefully that's a sign of things to come with VR. I think the biggest hurdle will be marketing, it seems very tricky. NFL coaching/training: http://fortune.com/2015/08/10/strivr-virtual-reality-nfl/ Surgery training:…
Looks really really great, great job ! :) Looks like the trees had changed quite a bit in the latest picture, though i kinda agree with @Ruflse , the tree can be a bit more dense. I found a really interesting post about dota2's stylized tree replication, might worth a look :)…
Cheers fellas! I'm hoping to get it on the Marketplace but unfortunately Epic aren't accepting any free submissions at the moment. Maybe in the future. In the meantime I'll look at getting this released for download on my Dropbox or something :) In other random news, Kotaku featured this environment on Kotaku earlier! That…
It looks there was a techdemo live stream on making of Agni today, copy-paste of the link from neogaf. Hope you can understand Japanese. :D http://www.livestream.com/shamch/video?clipId=pla_15da8c82-b7ce-4df9-9ed8-17faa6ce97ea Or download:…
You may want to take a look at this blog post: http://oliverm-h.blogspot.com/2014/08/ue4-improving-ssr.html You can also adjust the quality of the reflections in your post-process volume. The noise because of the screen-space reflections becomes less noticeable the more noisy your textures are. Since your texture has no…
Yeah exactly the sentiments from guys that were cut from the studio in November, April and now in August. :D Death by a thousand cuts eh? If you're not on a paying project, you're an endangered species. http://www.kotaku.com.au/2010/08/krome-lays-off-100-employees-shuts-adelaide-studio/ Btw...'you do not have a contractual…
Alright, I've left this up for a few days so you guys can get it out of your systems - but i'll point you to: http://www.polycount.com/forum/showthread.php?t=63361 and http://www.polycount.com/2011/03/08/polycount-piracy/ Hell, I'll even be nice and give you a warning. I'll give you guys until the end of the day before…