Hi! How can I create awesome texture sheets for particles like smoke and fire to use in game engines like Unreal or Unity ? Can I use Maya Dynamics to render this ? Is there any developed workflow you guys use for stuff like this ?
Hi everyone Tell me what you think about my little scene on Unity 5 inspired by Zelda Twilight Princess [ame=" https://www.youtube.com/watch?v=tIS9L4x_--Y"]https://www.youtube.com/watch?v=tIS9L4x_--Y[/ame] Textures
UI artist required to join the team at our Nottingham based studio. If you have strong 2d design skills and experience in Unity we want to hear from you!! http://www.fuzzy-frog.com/jobs/ Thanks!
I am making a Japaneses room for my final! first I modeled all of my assets. After that I baked a normal map with the mattress. I had a high polly and low polly! After adding in the textures and moving it to unity this is how it came out!
Hey everyone, I've been working a new scene over the summer. Wanted to try my hand at a stylized low poly look. Modeled in 3D max, assembled in Unity. Let me know what you think! https://www.youtube.com/watch?v=YNTCUgQXJ6A
Environment Diorama class project. Really enjoyed the how it turned out! Modeled with Maya, Textured in Adobe Substance Painter, Rendered on Unity 5, Edited on Photoshop. Credit to Concept Art: Jesse Riggle, Art Illustrator.
Which game engine are you using? The best way to use World Machine with Unreal or Unity is to export a height map and texture masks from WM, then apply them to the native game engine terrain system.
@Linkiel that's such a good interpretation of the original image! I love your House of Mana piece too! I'm using this challenge as an opportunity to build a scene in Unreal for the first time, as I usually work with Unity :smile:
It is pretty much identical to the example you have shown in the linked thread. I haven't tried it out in UE4/Unity yet, only Substance and Toolbag. Did you harden the seam in the middle on the cylinder or no need?
Wait, that's Unity :smile: My only call outs would be that the doorknob on that green door is wayyy too high and the arches may need to be pushed up a tad bit. Might be too close to the character's head.