there is a lot of stuff going on in the in-game screens. I am like a magpie, I love stuff. I love this. p.s. MoreDoor is a very lazy pun TT_TT. Judging from the rest of the designs, you can do much better than that.
Do you have more screen shots? Or some wireframe shots if it's not just a sculpt. I would love to see the UVs as well and how your textures are sitting. Might be worth uploading them on Sketchfab if you can (But totally not necessary)
I haven't got enough time to show all of the work, so I'll only post the viewport render in Substance Designer and the scene in Unreal at the end :) The spot The "platine" The floor of the room The back Amp The wall The throne scene The screen And the Throne !
These ball bounces look great! the horizontal one seems like it has wind pushing against it though. It feels like it should travel right more. Its ok to make it go to the end of the screen, and even bounce off a wall or something
Thanks for the feedback. Doing a bit of a detail pass on the body. The head hasn't been touched yet.... saving that for last. I will re-pose the detailed version once I retopo him. Some screens from ZB. Thanks again for the feedback.
Hey Vertrucio, yeah defiantly agree see it in so many games. I've added booths around the club so the place has more seated areas. In progress of making more assets now will update later today with some screens.
Got my copy... aaand can't play it til I get home cause of meetings scheduled on either side of my lunch break. Ahh well, I wanted my first experience of the game to be on my big screen anyways. :)
IMO, it's bad idea. You can't see all screens and model here. So if you will see something good here, it's not mean you will see same quality in the game. Thumbnail != Ingame Shots. So you can't vote correctly
ambitious! I like the layout. If I were you, I would make another copy of the concept withe the same exact aspect ratio as your screen. it will give you a better sense of scale, and it will be easier to match your perspective to that of the concept.
Unwrapping is often done by hands. There are has been some method to get auto-unwrapping if you followed up by steps before adding more polygons. Like you could have unwrapped the cylinder before it has the screens all around it.