Appreciate it! Yeah planning to do the ceiling next, thinking of making the central part higher like a sort of observatory kind of thing. Just finished the initial hologram in Unreal, its going to replace the huge floating ball in the middle.
they're using different tangent space for the normal rendering. rebake your base normal in maya and replace the one you baked in Painter with that before re-exporting your final maps. The resultant normal map should then be correct
Nice work Bounch, I like how you made her hair stick out from the helmet making it part of the helmet itself. Replacing one of the banners to add in the sword + shield, nice touch. Looking great!
True, which is why it comes with a low-power variant of a geforce I guess, since it doesn't pull as much as a regular card. A 450-500watt replacement and a modern mid range gpu should blast that computer to the heavens though.
@AkiRa: Thanks a lot man. Clean industrial sci-fi that's exactly what I want to achieve. It's time to show some progress. I've been working on corridor's supports this week. Also replaced some placeholder elements.
I really think you should replace or remove this image of the robots from your promo stuff. It looks like it was resized improperly and it makes a bad first impression. The new stuff you posted looks much better.
It doesnt run windows. Runs Windows CE. Not to say pixologic couldnt make a specific version for it. And yes. It does look good. Somehow though, I cant see it replacing my old pen and paper sketchbooks on the road.
Discussion between myself and Rob leads to napkin / whiteboard drawings when then to in-engine level made out of cubes, this gets refined a whole lot with play testing and as things get finalised, art gets dropped in to replace cubes.
I think I'll replace the PNGs with jpgs because I do notice a difference in loading time. Maybe also turn on progressive loading and maybe reducing the quality a bit? Depends on what loading times people are getting.
I appreciate the comments everyone, I'm still on the hunt for Skaven Runes to replace the ones that this model currently has. That will be the main update that happens eventually. I thought I found some, but turns out they were dwarven runes.