Latest update A personal project I'm working on. I have trouble thinking out the concept. Maybe anyone has suggestions about a workflow how to think out a character?
Sorry if this is a nooby question, I'm still much of a novice with 3D but I couldn't find an answer on this anywhere. From what I gathered is that this is a really unconventional question but bear with me, I'll try to explain myself. I'm a college student currently doing an intership at a plane repairshop. Part of my…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Wanted to share my project I've been working on. Kinda wanted to dive back in to stylized rendering with this scene and on top of that wanted to challenge myself to make it VR capable. Not sure if Im going to fully push the optimization side but we'll see haha. Anyway still quite some assets left but the overall vibe is…
Nuts, I was worried there was only a workaround for it. The whole point of using the aiImage node is that the maya image node is actually two nodes and I was hoping to conserve a little file space + make everything a little neater. Maybe in arnold 7.
Hello! I'm new to the forum because I really want to improve my very, very basic 3D modeling skills. :) I've been stuck on this problem for a couple of hours so I thought I'd consult some people who might know better. I'm trying to resolve the legs of this tripod object into a single three-sided stem and there are some…
If I had the money to go to an art school I would've, but I didn't so I locked myself in a room and worked on art for 3 years before getting hired. It worked out for me, but you definitely need to be self motivated to do this. I have had the benefit of taking free courses in college before, but never graduated. The biggest…
Hello everyone. Just yesterday I've finished a work I've been into for months. It's a real-time character specially made for Unreal Engine Marketplace. (Currently pending approval, this week should be live though) =) Please, take a look and tell me your honest thoughts https://www.artstation.com/artwork/04BQ6G I've also…