It kind of annoys me that I can't open up each page in a new tab. I don't know what is causing that, but I would look into it and try to change it. It isn't super important though. I'd also like to see a your high poly models getting a decent render (instead of a zbrush render). You also have lots of empty space around…
Where is the tradeoff ? You did it right. Star Citizen ships are great example for this technique. There are 2-3 art dumps for them here on polycount, he is showing wireframes as well. This technique is usually used on vehicles, but it also works nicely on architecture. When there are a lot of edges intersecting, I usually…
- Thanks for that lol, I didn't notice xD. I agree with making a scene for my props. If you saw my demo reel then you did see I had a scene for them. I could just take screenshots of that or make a new scene, which is probably a better idea. I had the Boris stuff on top along with the characters mostly because I did those…
If you have wow installed you can use WoW model viewer to look at all of the art assets in the game. You're able to view them with or without the textures, as well as just the wireframe. You're correct in your assumptions on textures. They need to all be hand painted, no normal or bump maps. I can't remember if you can…
I would make the thumbnails all the same size, or only use one enlarged feature shot above the thumbnails. Also the differing number of thumbnails shows inconsistancy. Show a wireframe, a shaded, texture, and a render for each shot, and you would have 4 focused images showing the skillset in those areas for each scene.…
This is a hard thing to do Scott; give an animal a humanesque stance and demeanour. But i think you've pulled it off. The armour looks a little 'airbrushed' right now. I Perhaps it just needs some texture. Still perhaps it wont really matter If it's getting an env. map. As for the edge flow issue, well, it's not nearly as…
Wow, lots of gun WIP threads now that Racer released that tutorial! Anyways, I have actually made this gun (a slightly different version) before. You can check my portfolio if you want to see my results. Also, this guy did a really nice job on the kriss: http://adrianzamora.carbonmade.com/projects/75305 FYI, He was a big…
Honestly, content is going to take you a lot further than whether or not you had a contact page, or if your phone number was printed too small or too big. Right now you have some content issues that you should adjust as well. I know you are here asking about your site layout, but you really need to make some adjustments to…
We’re looking for a remote UI Artist to design UI elements in line with our corporate branding for the use in a VR application developed with Unreal Engine for the Oculus Quest. Responsibilities, Qualifications, Requirements * Experience working as a UI artist on VR applications * Able to prototype, wireframe, and…
Figured I'd give this a thread instead of P&P, so I can get some proper critiques as I go. This is my first full hipoly to lowpoly bake, so I'm learning a lot along the way and am definitely making mistakes as I progress. Please feel free to critique away. Props to Izmojuki for the great concept artwork this is based on.…