Thank you for your feedback! Here's a small update: I reworked some of the color on my model to give it a more winter-y color scheme and adjusted the roughness/metallic values of certain parts to help them contrast with one another. I'm going to continue pushing the materials to a more finalized level while I finish…
Some updates. Did some minor changes to the geo and a lot of changes to the carpaint and the dirt/wear and tear. Still not happy with the texturing of the front bumper and tires geometry needs more work since they feel flat and not very interesting. I will continue to adjust the textures and the geo. Since I only have a…
@icegodofhungary thanks for the crits! I added wear on the paint for the dividers and poles, as well as lowered the roughness on the plastic. I would say that getting the translucency to look right has been the largest challenge so far. @bhenderson thank you as well! I continued with the modular approach with the buildings…
I've been working away at this project every time I get a chance! I just haven't updated this thread. Soo... the frame is finally done. In the end, this turned out to be just as challenging as the engine/crankcase. It's one continuous mesh - including the nuts and bolts and weld seams. Although I can say that it definitely…
Thank you so much for your reply and advice! I've been making more of an effort to actually post my stuff on forums and in groups because I realise it's important and invaluable to have a helpful community (like this one!) so I'll definitely make more of an effort with that 😊 Since I want to work on games I've been…
I just meant i will use this mesh now as it is and continue with the texturing before the trial of SP ends, so that i can once finish a whole process for game character ;) It is funny how different we read the concept because i thougt the jacket would just be one material, i agree with you it is like the artist was unsure…
Getting two people together to work on a project with a specific deadline is much harder than the sdks, which were basically a bunch of individual projects sharing a basemesh that was also developed without a due date at a specific time. This sort of Pro-Am thing relies on both parties having free time for the duration,…
I personally don't like the jaw color being the same as the under body/belly. If you wanted to keep some of that yellow color, I would maybe have it bleed only a bit onto the lower sides of the jaw, but not the whole jaw. To continue on this, the jaw teeth and blend together alot because of the color being very close. And…
As far as I know, loops don't work if you don't have continuous quads. That's kinda the point of loops. On both sides of your problem you have polygons, it only works on quads. From Wikipedia, searching Edge loop (computer graphics) "In a stricter sense an edge loop is defined as set of edges where the loop follows the…
@BIGTIMEMASTER I agree with you, calling them ancient is a perfectly fine way to proceed. The topics/threads I'm talking about never call these places "ancient", they always just offer up the art as "here's a middle east town". Thing is that even the low information voters google things like "middle east town" out of…