Like the layout very much :) Vig mentioned a dirt texture that doesn't meet up properly but I would like to emphasize that point by saying seams! You have some unsightly texture seams, one big one on the ground as mentioned and another on a canister shaped object that's sitting above a rectangular object, consider covering…
I always thought a lot of scrolling like that was bad... but honestly it does seem like the best solution. I appreciate the links, Making me think I didn't do enough research. I'm a little surprised nobody has complained about all the self illuminated guns yet though D: Haha! At some point I literally just got fed up with…
My gripe with this isn't the 3d, I think it's natural since not many studios will have the talent on hand to do all the required animations, cleanup, pixel work etc.Everyone has 3d artists and animators handy. What really dissapoints me is that in the olden days Shiny would never have gone out their way to make sure that…
One of the reasons I bought this game was to drive various cars around the Nurburgring. But I'm a bit disappointed at how inacurate the track is. Some parts they got right... some they just totally missed and guessed at how the layout might have been. The rhythm of the track is off in many areas partly because of how…
This isnt a bad first effort. Your texture layout could use a very useful technique called "mirroring". Basically when you have areas that are exactly the same - on both the left and the right. You can use a utility in most programs to "flip" or mirror one side - so it now is the same as the other and overlap them on the…
Ruz: Normal maps work well in the material editor, especially if you want to make a multi layered normal map. Entity: As long as you export the models as ASE which is native in 3dsmax or using the ActorX plugin that is available on http://udn.epicgames.com Its a working editor, You can even copy the BSP layout from…
I thought that your website layout was very organized and easy to navagate through, so thats a big plus. Your talking about getting into the video game industry, but I don't see any low polygon work in your portfolio (maybe the concept car you are working on will be?). Its good to see some models geared twords video games…
For the first time, I've been trying out some world building and props, as well as some NPC's and enemies. My work has always really focused on protagonists and Good Guys so this is a nice change to try out something new ! These aren't the final page layouts btw, it's just to show on here ! The first page is the "Sky…
Nah it's fine I'm all set in Blender, able to bake all of that straight from curves/particles in one go, no conversions or export needed. Just curious how you would handle it in Maya since I sometimes peek over the fence. Painting flow in SP - did that a long while ago. Not great to having to do it manually and not viable…
I kind fo get the gist of what you are saying Obscura, there just seem to be so many different mehtods amd most tutorials seem to be from 7 years ago :/ My plan was to use tiling textures to make it look basically right, then bake everything to a unique layout like I have above. i guess though i would use a texture atlas…