Alright guys & dolls, here's something a little different... Yes, that's right, I need a coverup of one of my icky tattoos! Having just started an apprenticeship doing body piercing & modifications at a tattoo & piercing parlor I think it's about time to get this done... hardly looks good to be representing the shop with…
I'm currently available for freelance. Visit my portfolio here: http://amlandart.weebly.com/ Please send an email to petter@rain-games.com if interested.
Hi all, I have some images that I need to convert to normal/AO/metallic/smoothness. What are the best free tools or paid ones? I remember you had bitmap 2 bpr and crazy bump years ago. Ps seems slow process. Or can you do stuff like in Painter or Mixer? Thanks decorix
This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games. Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset. My responsibilities included: • High poly sculpting • Low poly modeling & clean…
The original concept has Blood on the knife which i need to position better but before i get a handle on that i was wondering is this approach possible?Too make a Fill layer an only change the colour of the splat itself. As of now if i change the colour of the layer or pain on it the entire part of the mesh goes Red not…
Hello! I have been learning to use Xnormal recently, and it seems really nice and simple to use. Unfortunately, not for me... Here is an example of my normal and AO maps. So what's the problem? I am getting strange artifacts in some parts of my model. Some bits look just fine, other are really messy. I have set smoothing…
I know there a few excellent ones already out there like MightBake and Knald :) I wanted to out of personal curiousity and learning experience to try work on my own. I'm having trouble finding technical information on how to approach programming such a software. Most results are about an overview of the process intended…
EDIT: Seems that it isnt loaded hmmm. The mel file is in the maya environment path. Odd. What I would do is use fileDialog and restrict it to texture formats. I just tried auto sourcing AEfileTextureBrowser through my userSetup.mel and that didnt work or atleast I dont think it did. Tried sourcing it in the script and…
Hi, I'm trying to refresh and enrich the portfolio of new work at a higher level so I started from the gun, inspired by the work of a great artist whose work I found on the web. So any comment, technical tips etc. on my work will be very pleasure :) thanks very much. poor, unemployed graphic artist from Poland :) Step 1 -…