Red Storm Entertainment has an exciting opportunity for a talented Technical Animator to join our teams! We are looking for a Technical Animator with a blend of strong technical skills in rigging/programming, as well as a good artistic sense. At RSE TAs are challenged to not only create incredible rigs but to ensure…
Hey Polycount! So our class had a guest speaker last night that reiterated the benefit of having fan art in your portfolio because it has the potential to make your portfolio into a conversation starter. And it's fun to work on stuff you like. So my last character was supposed to be fan art, but I did a kind of crap job…
Introduction I'm currently working on a top-down shooter, codenamed Aurora. It will be a multiplayer exclusive, but the backstory is set in a future where magic is real and has been exposed to the public. The player is a member of a military task force established to contain the threat of magical creatures passing into our…
Note: For some polycount forum issue we can not attach any pictures or headers into the post, no matter what method we use. To see the overall progress and look/quality of the content we are producing; please check the links in the post below. ABOUT US We are a small team working on Edge of Chaos, a next gen low-fantasy…
Red Storm Entertainment is looking for a versatile Character TD to join our biggest new IP in Ubisoft’s history Tom Clancy’s The Division! If you have a blend of strong technical skills in rigging/programming, as well as a good artistic sense this may be your next big opportunity to work on a hot AAA franchise. At RSE the…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Hey guys not sure if this is the correct thread to be posting this in so please feel free to delete or move :) I and going to be starting my 3rd year of games desing at university next year and decided to get some practise in over the summer. I will be creating 3 levels in unreal as part of a project and wanted to ask some…
Hey guys! I've been currently working on a stylized game environment to expand my knowledge in Unreal Engine 4 (never worked with unreal before) and increase my skills in environmental storytelling. My goals are to improve my foliage skills, learning the unreal engine, getting better in substance designer by making at…
This has been posted here before but I think this program deserves it's own thread in the general section as it's really useful. It's been here with Kamih, the creator, posting comments as well; http://www.polycount.com/forum/showthread.php?t=64290
All that stuff is fluff to me, all I care about is performance improvement. What's wrong with the quad chamfer plugin that shipping it with Max 2015 fixes? Does the creator of the Quad Chamfer plugin get any money from this?