PlayMaker is the best selling visual scripting extension for Unity3D. A powerful visual state machine editor lets you quickly make:* Gameplay prototypes * A.I. behaviors * Animation graphs * Interactive levels * Cut-scenes * Walkthroughs * And much more... More PlayMaker Info: http://www.hutonggames.com/ Get 50% off…
WIP Story of Zoe, The Everchild and the Mt Targon aspect of Twilight. Edit 11/12/17: Since developing characters more, this narrative has become about Zoe's interactions with two mortals that have very opposite lives in relation to magic. Our characters are adventurers who are exploring Mount Targon. Edit 12/17/17: Didn't…
Awesome! And tool makers interacting with artists, one of the great things about this forum. I put some tips here for features that help with a grid: http://wiki.polycount.com/wiki/Uv#UV_Map_Grids A couple features that might be nice to add: * A fine per-pixel checker, for detecting smaller distortions. * A large gradient,…
I guess maybe if I change the question slightly to... What would be the best process to offer my architectural clients the ability to have the following (hopefully using the same lighting and material settings to best utilise my time)? 1) High res still/animation renders 2) Have a Interactive Web version 3) And a VR…
Hello @valentinajv, have you tried creating separate Baker Groups or use the Multiple Texture Sets feature? These will isolate either the Group or the Texture Sets into their own bakes and shouldn't create interference between textures and geometry. If you have a Scene Bundle I can examine you can send it to…
I think it's a worthwhile time investment to play with the lighting in the hallways versus the decontamination rooms. That way you can design the walls, ceilings, and light fixtures with how the assets will interact with the lighting in mind. The proportions don't feel off to me, it's just it would add a lot if you can tie…
It's never going to please the fanboys just as Deus Ex HR didn't before it. (I remember people complaining about the interactive objects glowing). The game turned out to be a true deus ex experience at least in my eyes. Even Warren Spector agreed. I think the new Theif looks great. Hopefully eidos can iron out all the…
It's not pedantry, it makes a colossal difference. It is one thing to prove your tech by rendering something in it (we don't even know if this video is rendered at an interactive frame rate), but it is another thing entirely to build something that runs as a playable game on console hardware with all the physics, AI and…
Thanks for the replies guys. Sorry for the super late response. SlyRipper - I think the plane idea would work best. The clouds won't interact with anything. They will be visible from a distance. D4V1DC - nice! Thanks for the links!. Oh, and the second link I found a few days before i posted this question. Sadly I lost the…
Back when I worked at Disney Interactive we had a intern who enrolled at AM when his internship with us was over. He was an alright animator before, but after we was awesome. We hired him on as a full-time animator, but he ended up leaving to dreamworks six months later. If his massive change in skill is any indicator,…