Thanks for the link. I can see vertex painting + masks/heightmaps working very well on a big single and dense terrain mesh like WoW but I hardly imagine it's the case in Diablo 3 since the map has to be random and everything. It seems more like floating geo's displayed on top of the ground with some kind of alpha blending.…
Female concept Concepting phase, still need to flesh out and detail. Did some design ideas and mix and matched what I liked from them. I took the legs from 10, the mask from 7, and the upper body arms face and hair from 4. I don't know what 8 is, but she looks like an eskimo or something heh. Big Guy While doing these I…
A lot... Even for me it was $600. plus about $50.00 a day (for four days in Meals and parking, because San Francisco isa wickedly expensive city full of restaurants with weird hours), and I only live 15 miles south. But it was Soooooooo worth it. I HAVE to do this again, hopefully with a bodyof work I would feel proud to…
wow ismail thats really great, i wish i got an interview, thanks for sharing your success story with us all... you totally helped that Daz guy get a better grip on how to get into the industry, he never knew that even though he worked as a character art director at EA for 7 years... but you know we're all just learning,…
Hey - I'm part of an online gaming community that monitors their own Battlefield 1942, Nam, and DesertCombat servers 24/7. I'll post the IP here for all those to join once BF2 is out on shelves. The admin's there make sure EVERYONE follows the rules - and give 2 warnings before a kick. Rules like no spawn killing. You…
just to be clear, this is not my texturing "style"... this is a simplified version of a single way you can set up a "tiling texture". its just a suggestion because when I started to use it, instead of uniquely unwrapping everything I found its much much faster to texture this way, both in creation of the diffuse and…
[ QUOTE ] As for the demo. tbh the difference between DirectX 7 and 9 modes were fairly, meh! Graphics reminded me a lot of Brothers in Arms or whatever it's called. It's nice but, no real difference from any other WW2 game really. [/ QUOTE ] I guess you missed the soft stencil buffered character shadows, very high polygon…
jesus mate I am so truly sorry. I wasn't married but we were together for 7 years so might aswell have been. I don't know what to say to make you feel any better. All those old cliches about plenty more fish in the sea are bollocks frankly. Are you sure there's definitely no chance of a reconciliation? I used to try and…
Good morning, Thanks for the input - the areas mentioned have been bugging myself and I guess I needed extra encouragement to fix them - the ground will receive more love and detail. The white backdrop - my eyes don't react adversely to it (then again, some people don't mind fluorescent pink), but I will review…
Right there with ya Adam. Bit of a Trekkie, and have been on a big ST kick lately. I don't get all the Enterprise hating though. I loved the cast. T'Pol is hotter than a box of fire, and way hotter than 7 of 9 ever was. I really enjoyed that show, especially the production design. The Enterprise never looked so cool. The…