Ray marching has become a very popular technique these days among real time artists and developers, due to the crazily increasing hardware speed. It was widely used in the past too, but mostly in offline applications because of its computation requirements. But luckily now we can have a glimple in our real time renderers…
Hello, I'm just giving my two cents on your questions so take that with a grain of salt as I'm not a professional in this field... more like a junior level. There are people who may give better advice due to their years of experience but we all start somewhere. 1.) First off, have a passion for this field because you will…
Like this: You probably need to watch some tutorials for introduction to unreal material graph to get familiar with the basics. Ben Cloward is a good youtube channel for that.
Human Character Pearl Stage F Rigging, UVs and Map Baking. The monster was almost finished, it was after all, a very simple model, but Pearl was a completely different story, she a lot of work to be done. I had already began preparing the rig since the retopo process so, beggining with paint weights was almost immidiate.…
In the tutorial on making a still image, it was mentioned that the texel density of a building in an Enivironment piece is determined by what percentage of the render size it occupies.For example, if the render size is 1920 x 1300 and the height of the first floor walls is about half of the render size, the vertical size…
I'd try to get the entire tree blocked out first, then iterate on the branches. Same idea as blocking in the proportions of a character before working on the secondary and tertiary details. What you have looks perfectly fine. I mean it has so few leaves I'd expect this thing is either dying or it is autumn and they are…
Hi there! Trying to keep my job search feelers out but I feel like I have loads to improve on before I can turn some heads. Any tips/techniques/tutorials you kind people can share my way? Here is my Artstation. Thanks. -Ara
Yes, the idea is to export this high poly model to Substance Painter for the normal map baking, so I can just ignore the problem and continue working outside Zbrush. However, this issue it was very annoying while I was working because made me think I was doing something wrong since I couldn't see the lines vertically,…
Chapter 1: https://polycount.com/discussion/208918/ray-marching-chapter-1-the-very-basics-and-all-about-the-clipping/p1?new=1 Welcome to the second part of the ray marching tutorial series. If you've seen the first part, you are already familiar with the idea, so I won't go into much details regarding the basics. Lets jump…
So it has been awhile since I have streamed or even talked to any of you about the status of this Book. So here is an update that hopefully will ease some of the minds here and also get some of you fired up. First and foremost I want to say thanks to the artists who contributed to the project for being so calm and…