If you're talking about the traditional bent normal which contains AO information baked into the normal map, then I'm at a loss. I'd actually be interested to know if that sort of map is still used outside of Valve. If you're talking about xNormal's bent normal, it's exactly the same as a world-space normal map, which can…
EDIT; Sorry, got it! using the bellow do the trick! :) case (classOf $.modifiers[1]) of( default: ( -- block of codes for generic stuff ) Unwrap_UVW: ( -- block of codes for specified modifier )) Hey guys, is there any way to merge this blocks for undefinedClass and Edit_Poly together cus both contain the same thing? case…
Like ZacD said the scale is off. Skulls and eyes too big, columns too small. The overhanging cloth seems flat in the middle, like gravity isnt affecting it. Also, if this is supposed to be a food stand you should have baskets and containers of sorts on the table. The eyes should be in them, and the skull could have a price…
Hey everyone, Here is the link to the last 32bit release for AMD users who are currently having problems with Knald. https://s3-us-west-2.amazonaws.com/knalduswest/legacy/Knald+Setup+-+20130609001.exe Please be aware that this build does not contain the improvements found in the latest official 64bit build such as the…
Take a look at any anime out there and compare it to your render. even when things are dark, scenes are overall pretty bright, or contain bright elements or characters as contrast. I feel like someone is about to get mugged, but I didn't watch the whole video. Self shadowing should be kept fairly minimal, the first thing…
CryEngine has also it's good parts :P You could achieve an holographic effect by a simple texture that contains a screenshot of an hologram-effect (so some blue-ish lines on a transparent background) and you can move those lines and give them a glow within the material editor. Or you can use a animated texture for it, I…
About the custom edge normals... I tried doing that a little while ago but I got fed up with how often Max would reset them to the default angle if I were to use modifiers, collapse the stack, etc and decided it was really more work than it was worth to set them up. Instead of modifying the edges I just stick a containing…
Materials can be tricky, you should be using a combination of the material settings and spec map to help push your material definition. Typically studios have their own proprietary realtime shaders so there is never "one perfect way" to set everything up. However, you in particular have a benefit that you are working in…
And here's that shooter up there again, in a neat little presentation for the courses I'm following. [ame="www.youtube.com/watch?v=OkF4Mcxr90s"]Elysium Shooter Project[/ame] Disclaimer: This video contains music, weapons, enemies and pickups that I did not make or take any credit for. This is for educational purposes. This…
I liked it pretty well. Most of the ridiculous comedy was hilarious, but the movie could have done without the Dad character entirely. Completely a distraction from the funniness. And speaking of distractions, JESUS CHRIST, THERE ARE SO MANY ADVERTISEMENTS! It's beyond what you actually see in Nascar. The dinner scene, for…