Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! It's time for our round of voting for November and December. To clarify, this thread will be replaced by the official WIP / Challenge thread on Wednesday, November 1st, once the vote count is in and the concepts have been selected. Please wait…
London Polycounter's! Lee and I have decided to move the next London Polycount meet from the old approximate date of Jan/Early Feb to the new date of March 8th as it coincides nicely with the end of GDC. We have spoken together at length about the possibility of booking a room this time around as the meets have become…
March 3rd I leave the safe shores of the greatest most powerful nation on earth to venture into the unknown land of the moon people. I can't get enough of third world countries and their poverty level, so I'm heading out again. Starting with Germany, I'm gonna be in Cologne (Koeln for you Germans, yes yes I know, I can't…
Hey I'm Jonathan, aka Jsy16, I'm a 2nd year student studying 3D for movies. I am mostly a lurking in the Polycount forums, stealing everyone's knowledge. :D I am a long standing fan of League of Legends, and Riven in particular, as she was the sole reason I started playing in the first place. The skin idea I'm working with…
Hi guys, Too bad I couldn't join the contest earlier, still going to give it a shot though. Although I love the majority of the art in League; skins, splash art, animations, etc. The thing is, I'm missing some of it building on the lore and underlying relationships of the champions. Because even if it doesn't gain much…
Current project is a full set of Polish-Lithuanian Hussar Cavalry armor. (Wings included, of course). Helmet model: By akozak2 at 2011-11-20 By akozak2 at 2011-11-20 By akozak2 at 2011-11-20 By akozak2 at 2011-11-20 Feedback is hugely appreciated. I'm still new to modeling, and am probably making oodles of mistakes. I have…
I watch alot people doing mirror UV, the question,is this method correct or not ? I mean is this work with doing movie or rendering ? or this problem only happen in Engine ? that what I want to know I received this from Tim Hobson STAFF : "Hi Klo Works, We recently showcased some features that are coming in our UE4 4.2…