I'm a little surprised people don't think talent exists...it most certainly does. Tiger Woods is more talented than most golfers...still meant he had to put in just as much work as the next guy but because of his talent, he was that much better than everyone else. There are a billion golfers that started at the same age as…
[ QUOTE ] the people doing the orders give the wrong ones. [/ QUOTE ] Be that as it may, the most powerful weapons pointed in the wrong direction still can't aquire the target. American military might is awesome, no one would deny that, but it's main purpose is the comfort factor it provides people like you, and the…
@Dataday i am not going to quote your last post because you did not make any new points to refute the two issues which i pointed out. you just seem to be angry that someone would challenge you and explain why certain assertions are false and certain advice is bad. who is kicking the bees nest here? if you want to make…
Wow, interestingly good thread. I think that out of everyones postings here so far, Rosrshach has the best understanding of the game industry. Its a matter of perspective when it comes to what people would like to see done with a game. Many artists ideals would include great game play and aesthetic, while the business…
You are right i will working on that ;) Thank you. Thanks for your notes, i appreciate, i tried to follow my reference poses and also i wasn't comfortable with it here is the ref i used http://www.referencereference.com/dvdfhands/mtspinsidekickF.html i will try to fix my curves and poses and post again my new results,…
I prefer the in-editor version as well. When you have levels with different lighting and post processes, seeing your work in the game is crucial. That said, if you're focused more on non-level dependent effects like spells you would see in an MMO/RPG, then having the most powerful/easy to use particle editor is the most…
I created a UV map for the cape and then a texture map and then used Zapplink, but...the resolution is pixelated AND it pasted my logo on both sides, top and under. I disabled Symmetry when I unwraped it...so I don't know why it pastes the texture top and bottom. Okay forget it, I will post a new thread asking about the UVs
I know this is sort of an older post, but i figured if it hasn't been resolved i think i can help. An easy way to get the particles to conform to the shape of the sphere is to use PFlow, replace the position icon node with the position object node then change its settings to surface in the position object parameters. You…
You have some ambitious goals. A few talented and lucky folks have made it on their own, but it's a true rarity. You will most likely have to specialize in something (art, programming, etc.) because I think it's a pipe dream to consider becoming an independent developer without first establishing some strength in at least…
pablohurtado - Did a bit of posing today and now I'm working on textures.. hopefully her leg looks thicker now that I spread them apart. nyx702 - This is my second character. Here a link to the first character I ever made: http://www.polycount.com/forum/showthread.php?t=105190 I'll post wires soon. Aga22 - Thanks. I am my…