Hey guys, As some of you might know, I'm currently working with my small team on a fps game with rts elements named Warsoup. You guys can try an early tech test here: http://www.warsoup.com/builds/dailyBuild.html Or the older standAlone build: www.warsoup.com/builds/subD_11.zip (includes an early version of the 1v1 map…
Recently I've been trying out some new apps. For years, I've been using QME 3.1 Now before you all laugh, first let me state that I build models vertex by vertex. This is my prefered method, and I'm very fast at doing it. I have no apsirations of doing high poly models or scenes, just game models. I'm not looking to switch…
I have been working on a problem all day. I have a very simple scene of a Medieval bench I'm working on and my shadows and renders are completely F%$#ed. In either Scanline or MR I'm having the same problems. Shadows are only showing on one side of objects correctly, and also picking up the color of the ground plane W/O…
Hi, I recently tried to bake a normalmap based on a "Highpoly" which is actually the same mesh but with Rounded Edge materials. I created the sample mesh with MOP Booleans by W. Vaughan (http://pushingpoints.com/v2/the-pushing-points-mop-booleans-kit-for-modo/). Instead of fixing all the Ngons with nice loops etc. to get a…
I fear that I got back into the first problem I met when making a face, it seems this one is too narrow. (the sculpt is at about 74k triangles for now) I actually took the Rock at main inspiration for this one, as you adviced @carvuliero but I struggle to find him in an emotionless state (how strange right ? ^^) and…
Oh Sorry, i just saw the video and your last few words, so i thought this is it what youre searching for ^^ Anyways... Why Retopo my friend? Create the HighPoly/LowPoly BaseMesh inside of Maya. Im always doin it this way that my BaseMesh in Max looks perfectly fine with TurboSmooth. I can tell you how im doin it: 1.…
It progress ;) i have finished the batch OBJ export and it looks like that http://i.imgur.com/dvK3G9N.jpg A. i looking for a nice way to rename all subtool depending if you store high res meshes or cage meshes. i think i need to deal with 3 Ztools 1. the low poly subtools that share the same uv space are combined/merged.…
Ropes on the canons were critical, both for securing them while underway and for absorbing shock when fired. Also, ships of that era were very crowded - the gun decks also served as the crews' mess and sleeping quarters. Since the gun ports were typically closed, the decks were in complete darkness were it not for the…
Updatez! Some more progress on the diner scene over the last week or so. I have been putting together the interior, baking out all of the modular, tiling textures for the walls floors and ceilings, and generally greyboxing in the rest of the scene. There's still a way to go to get everything properly locked down, but im…
... and the reason I've been a bit quiet this week: I lost track of time setting up my next planet for the Lost (Cow) in Space to "conquer" (or not, as the case may be, haha): Arriving in her little "moon ship" Health & ozone levels: Running low. She's down to a mere bubble: And in good old fashioned game style, she's made…