Hello! I remember posting my first thread yesterday but wasn't sure if it went through. I would really like to start posting but I know a moderator need to OK my post. :( Please very my post.
Hello everyone! I continue my quest on practising my handpainted style. Here's my latest work. Original concept art made by Evan Lee. I'd love some insight and critiques from you lads~
Hello guys i have a question , when i import a model from 3ds max to zbrush is rotated -90 on x axis anyone can help me? thank you http://i.imgur.com/jNUMc2C.jpg
Hello everyone, I'm looking for someone who can do fairly high poly models for a SI FI game. If you're interested could you E-mail me @ RoryJamesMcTague12@gmail.com
Hello all I exported a terrain mesh out of UDK as an obj to remove the thousands of non visible polys from the z axis on the four sides of height map. Is there a procedure to bring it back in to UDK ? cheers
Hello guys. I would like to share with you my personal work.It's a heavy vehicle.I create in 3dsmax and grab the screenshot.also use the Xliulshader,It's cool shader . The concept download in http://www.sagaofseven.com/concept/.Stuart Kim is a Great artist
Looking to dedicate some of my time ( about 3 months ) to a project. I have off and on freelance work but I can probably do about 3 days a week. website http://makecg.com hello@makecg.com
Hello guys! My name is lara and I'm in the process of becoming a good character designer. Currently working on indie projects but mostly on my own drawing/painting skills. Thanks for stopping by! :B some older sketchdumps...
hello guys, I would greatly appreciate feedback from you about some of my works, especially if I'm close or too far from realism Render Maya, Mental Ray Plugin HD 1080 Production Quality
Hello, I'm Shea. I'm a life long artist from Vancouver B.C. who has applied my skills to computer art. Above all, I love making characters. Any feed back would be greatly appreciated.