Now onto New Bloom 2015... I went into this event with the goal of submitting more than any other individual artist, and I think I accomplished that other than DNADota which is a team of 5 or 6 people I think. I had this goal because last year I focused only on the gyrocopter set and even though it was added to the test…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
stxtch / xxxcubanxxx - Architectural elements indeed!! That's all part of the plan :) Which is why I opened up the shot a bit. A lot of people seem to like the level of detail the 2nd shot serves but I felt like it was constraining me a bit in terms of composition and other elements that i planned to add in. In this case,…
Cheers for the critique and comments guys! I have as promised uploaded a good chunk of my references (56k warning!). I spent the evening putting some of the critique into action, for the most part alot of the changes made things look much better, its always good to get fresh eyes on something like this. @LANKUS MAXIMUS -…
Hi, everyone This is my first project working with sculpting and game engine software. I have some very rudimentary knowledge of 3D rendering as an intermediate level user of Rhino3D and a novice user of Vray. I'm going with a cave scene to train, pick up general skills and hopefully find what part of the process I want to…
Eek! A lot of replies =), thanks everyone! I've been trying a variety of techniques, it depends on what kind of rocks you want of course. Usually I create a tiling texture by baking out a sculpted mesh or even use crazybump for it, combined with a normal map painted by hand to get better geometry feeling and less…
Hey, no problem. It was one of the more pressing aspects of your folio imho, now its easier to focus on the nitty gritty. =) Your stuff feels like it isn't quite there and it's like... distressingly a little hard to pinpoint exactly why that is. On the plus side, that means you're really close! On the minus, that means its…
It's been far too long since our last Folk Tale update and as you might expect there is a heap of cool new stuff to share. We've been focused on improving and adding content to create a richer world. There's new characters, an entire new set of hand painted buildings, traps, overhauled zones, new animations, bug fixes and…
You have some really nice stuff! Overally I think you have some good skills but you need that final push to make things better. I'll try and go through every entry * Bathroom - remove this, it's really lackluster compared to your other mini dioramas * Peacekeeper and Troublemaker - I like these, but I think your…
Greetings fellow Polycounters! I've had a stupid habit of trying to 'backup' nearly the entire supply of tutorials the internet has to offer, regarding game art, on my hard drive. In this thread I've tried to organize the unmanageable mess that I've made, into a somewhat readable/presentable form. Tried to pretty much post…