I don't even know where to begin. For a class, the teacher wants me to create the wire frame of a human hand using only splines. Kinda like that, or the wire frame model they use for movies before they cover it with plaster. Any tips or advice to get me started? We did an example with a wedding ring box. We essentially…
having less details on the legs is good I think, makes you focus on the face, great style btw! anatomy is pretty good if you ask me, If you want to push the envelope you will have to look for how forearm anatomy and neck (mostly muscle insertions). I can see there are few gaps in your knowledge and you are just kinda of…
Your paint has become very noisy, it might seem realistic to add noise and dirt and can completely understand why you have done it. But it also begins to stop looking like paint. I always try to keep any surface paint as noise free as possible, its what gives it that paint look rather than plaster. Painted metal is…
Hey, everyone. Here is the update on my project. I created material in substance designer for the walls which are plaster mixed with brick ( at least that's what I think it is in the concept art). After that, I textured the windows, roof, stones tiles, and stairs. I decided to adjust the lighting in this scene to make sure…
Got the holographic texture looking a lot prettier now, it actually gives off the illusion that it is a hologram now. [ame=" https://www.youtube.com/watch?v=yUyEOFUeg80&feature=channel&list=UL"]http://www.youtube.com/watch?v=yUyEOFUeg80&feature=youtu.be[/ame] And once again I've changed my mind about something, I just…
Thanks guys! Mark Steven's work is brilliant so I am trying to give it some 3d justice. I will definitely add some finer / lighter dust / dirt to the cracks and give the wheels some life as you guys mentioned. This past week I didn't get time to work on this but I have managed to get a basic bake down on the inside of the…
Cheers for the advice @Doxturtle I've been back and added more surface noise in the normal and adjusted the roughness. @Tomiajayi I have also tried to push the existing details a little more while trying to prevent the tiling becoming obvious. I have put the improved brick texture back in with the painted wall. Made some…
The bottom line is D3 is a spinoff of WoW, not a sequel. U can bring in all the money considerations u want - that only makes it more understandable, not necessarily acceptable. When I look at the game I see stuff which r really cool (we're talking pure art here, not gameplay): beautiful scenarios and level designs, gr8…
The presentation of the guns would be my biggest criticism. The blaster is never really shown in a flattering angle where its easy to tell what it actually looks like. A lot of the pictures have it facing the camera almost directly as well as some hefty depth-of-field also obscuring most of the model. Something like these…
Hey Lear, I agree with Aldo, specifically about the blaster. There are a few parts that really cause my eyes to jump around. I don't know what the blaster looks like (aside from it being made after an old broom handle Mauser), but there are some pieces that just feel weird to me. For example, the front box piece that is…