here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…
My name is Adam and I am a 17-year-old CGArtist/Animator For this project, I used a combination of 3D and 2D techniques. the 3D base was sculpted in Zbrush core and rendered in Blender's Cycle Render with a toon shader applied Then I went in sketched out the shape of the model and added my desired colors in Paintstorm…
Thats one thing that confuses me. I dont think Apple said when it made its products this is where the money is lets go there(they might have done, though I doubt it). They said lets make these intuitive simple stylish products, that no one else is making. I expect they were even surprised the amount of money that was…
If you are thinking of getting a job in the West I suggest putting at least one model showing off typical western realism, such as a military dude done in a very realistic way, in your portfolio. If everything else looked like (very well done) stylized Eastern stuff, having a single good realistic asset should help put…
Hey guys! I just graduated from a 3 year video game development course, and I'm hoping to get some opinions on the ease of use and visual appeal of my portfolio thus far, as well as any other comments you can throw my way. :) jh-art.demographyplus.com I still need to invest in a proper url, my full name is already being…
This script to build bones based on selected objects works perfect if you are going to use it only once in the scene. It gives error when using it again for the second time in the scene, apparently it is the way your array is built, as I do not have enough knowledge to solve it public here the question. Is it possible to…
@Jumbee "I find it easier to use a bevel modifier on my low poly to make the edges smoother and bake it that way. That way I can just turn off the bevel modifier and i have an instant low poly, or turn it on to have high poly." Interesting baking with an active modifier stack? afaik they must be collapsed beforehand, well…
FWIW I don't think C++ is a good choice for a beginner or someone who wants to make games quickly on their own. The performance benefit of C++ is unlikely to be needed since lone developers are not going to be able to churn out full AAA games on their own. Enough performance can be had with just about anything else these…
EDIT: Here's the most recent update for this: Started work on my next character, figured I'd post up every step of the way on here to maximize my feedback and maximize the awesome. This is based on a concept by Brian Menze, who is pretty awesome. I want to do the outfit on the right to practice some more hard-surface…
Hello I'm doing a 3d model based on Daryl mandryks amazing concept: So far ive gotten the head proportions and silohuette down but im at a cross road and wondering if sum crits can be sent my way, in the above concept she has a very unique face and im having trouble reading, so far heres wat i got WIP so here is the head…