hey mate can u explain this autoexec thing a bit more detailed plz :) ? ive read about that earlier on cyborgmatts, but i never got it work. at the moment i do all those commands manuelly..
@ghostdirector: he is not out yet. he was just broke down to individual parts in the last patch. cyborgmatt wrote that he might come out for workshop in one of the next patches. and no! he is a ROOTY tree :D no leaves allowed! @shorkgamer: i just took the base-picture as screenshot from inside dota! just start ur dota open…
just a quick addition to what @cyborgguineapig is already saying, and which I agree with to a 100%. you need to exaggerate your flow/shapes a lot more. there are to many either straight lines, or things going of in different directions. you need to make one clear line of action. made a little PO:
about the voting, Cyborgmatt is going to be one of the judges and he asked to send that to you guys [9/14/2013 7:20:37 AM] Matthew "Cyborgmatt" Bailey: "It was bloody hard picking from this list, I honestly enjoyed all of the entries. Keep up the good work guys!"
Thank you for the kind comments fellas. Ott- Don! Modelers here at Raven model both the high and low poly, render and send it off to someone else for texturing. I never textured anything on wolf. We can basically use what ever software we want (within reason) but I used Max for everything, and Maya to export mesh's that…
TB ealier concept paint on game model that i took from cyborgmatt blog haha well assuming weapon can change completely, head part only horn part can modify. body part wise can change/ reskin like arcana, also shoulder part...
totally! I don't think valve would care if its a twitch streamer, caster, personality, player. We did Shagbark for cyborgmatt last year and he was only known as the patch guy.