Roshi in his younger days searching for the dragon balls. Original Concept Modeled in Maya/zbrush Textured in Mari/substance Xgen hair Rigged in Maya Rendered in Arnold Comped in photoshop
Thought I'd share a work i made lately hope you will like it. Sculpted in Zbrush and Maya, Rendered in Arnold. Artstation link if you want more - https://www.artstation.com/artwork/58lJqJ
Spooky season is finally here! This was modeled for a pumpkin sculpting challenge set up by J Hill https://www.artstation.com/jhill. Sculpted/painted in Zbrush, rendered in Maya with Arnold, slight post work done in Photoshop.
I made this character from a concept by Samuel Aaron Whitehead. Concept here - www.artstation.com/artwork/6awr It was made using Maya, ZBrush, Substance Painter, and Photoshop. 30K Polygons Rendered in Arnold model
I'm done! I was going to do it in Unreal but decided on using Maya and Arnold instead so doesn't really fit the challenge requirements but... Here he is: