UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…
Project Title: Hanako - Soul of the Samurai Positions Open UI/UX Developer Character Rigger (3ds Max) Character Artist Environment Artist (scroll down for preferences, requirements and payment info) Description: Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan.…
Hey guys, So Im learning UE4 and Im in the material editor and see all the slots to place materials in. The first thing I notice is the normal and specular map slots. ...Its also the last things I notice -So far Ive only been taught to use Vector node to make a parameter from 0-1 for the mettallic, specular and…
Hey so this is my second post on here, if i'm doing it wrong we can call that a critic too :P. So i'm working on a new demo reel to help me get my first job as some modeler to a degree or environment artist, i'm better with Maya/ZBrush then UE4 but i'm learning what I can on the fly and working it over till I like it. So…
Hello guys, i have been playing around with UE 4 latelly and i decided to put up a quick mini envio to learn it better and work on my skills. I decided to go with this concept i found from mass effect: SO far i have been blocking it out and i would like some critics on it before jumping into the detailing as i am still…
Hey so this is my second post on here, if i'm doing it wrong we can call that a critic too :P. So i'm working on a new demo reel to help me get my first job as some modeler to a degree or environment artist, i'm better with Maya/ZBrush then UE4 but i'm learning what I can on the fly and working it over till I like it. So…
Hey guys. Have a question about environment art. I keep hearing people talk about using tiling textures for bigger mesh pieces since resolution becomes an issue at that point. I get that. I've used some tiling textures before. I've even blended between a few textures in UE4 for landscape materials. My question though, is…
I want to make this house in UE4 at a photorealistic level: UE4 archviz has been around for a while and creating small scandinavian apartments just doesn't cut it anymore. Creating this magnificent home would really put me on the map and I'm sure it would lead to a job. I am willing to spend 6 months on it as well. (in…
In UE4, I feel like the RectLight would emit light evenly across the bounds of the source width and height? Un UE5, it looks like the light's source emits outward from the origin of the light. Is this intentional? Maybe a button I can toggle to swap functionality?
Hello guys, I am working on some modular stuff inside UE4. I have managed to create material, which I would like to apply to most static meshes. Now the texture itself is just a plane. It is altough created and baked in substance painter. Now I did create a master material in UE4, which isn't so heavy taking into account…