@Grego Note: sliding panels would be accurate because 'folding' can also be read as 'collapsible' since this concept, is likely based off of a real world application such as portable tactical shields, manufactured using CMF therefore not designed too bend/fold, in the conventional sense.
I had the same problem if I create the color ID map with SP. Seems SP always try to blend the edges between two colors in some ways (never got clean edges, always some blending). I normally export the baked color ID map to Photoshop and then do a quick paintover (magic wand etc.) to get some clean, crisp edges. This will…
[ QUOTE ] ...yeah and even more angry to know that the usa didnt seem to have done nothing to prevent/stop it. [/ QUOTE ] Hindsight is great isn't it? I wish I could send a message back in time and tell myself that two planes will slam into a pair of sky scrapers and it won't be because of mechanical failure. I bet I would…
I only skimmed through this thread, but I wanted to throw in my two cents. My friends and I started working on a game last year, a "simple" game that we could throw on to steam or xbox live arcade, and soon realized we were in way over our heads. My best advice is to figure out the bare minimum you would like to…
Overall I think this scene is a great practice for TrimSheets! There is little texture stretching on your textures. Your lighting is competent and really helps making your environment believable! A glaring issue I can see are seems, and the modelling is too primitive. (By primitive, I mean it lacks mesh-level detail) This…
[ QUOTE ] ... That makes way for more and more simple bite-size party games and things that are a blast in little chunks [/ QUOTE ] I think that is the point of the Wii; it will be really fun to play fun stuff with your friends swinging the controllers around like crazy in bite-size chunks. I usually don't play games for…
I read this carefully, and you’re not crazy; this is a real gap in most organic pipelines. Your problem isn’t “retopo” in the traditional sense. It’s that decimation destroys semantic edge information, and every downstream step (cleanup, seam placement, iteration) is paying that tax again and again. Autoseams fail because…
I did some renders for today's deadline. The texturing is not finished, I still need to do more work on the gold parts, and add more wood details and maybe play around with roughness more, because at the moment it is too uniform for the whole model, and I want to see how it is going to look if I add more variations…
frell: thanks man. I guess i could sculpt out a cylinder and take some pics, ill try tommorow (its really just the standard brush with lazy mouse, sculpting out triangles then cutting into the center of it between the two highest points). MM: yay thank you, good call on the leg length (and that you got morgan freeman ^^).…