Completed another one pack of weapons. It would be nice to hear your comments on it. Artstation: https://www.artstation.com/artwork/OBglw Screenshots were taken in UE4. - Sword 1 (894 Tris / 629 Verts) - Sword 2 (428 Tris / 445 Verts) - Sword 3 (1438 Tris / 1276 Verts) - Sword 4 (712 Tris / 516 Verts) - Sword 5 (1318 Tris…
Hey polycounters, here's my art dump. I figure I'll post some images here as well, for those who just don't want to leave polycount ;) The first post will always be updated with the newest work. C&C is welcome of course. * Soon to be revealed: In this thread you will find all of my latest work. Additionally you can go to…
First post. Let me use this oppertunity to say that this community is awesome and I appreciate the honest feedback people get. So, ever since a hard drive reformat and subsequent re-installing of everything I have the issue that Max 2016 displays my normal incorrectly - but only when using hardware shading. When I'm using…
It's likely that your padding amount is too low. 8k will need 64 pixels of padding outside each UV shell, so you need 128 pixels in the gutters between the shells. I would suggest adding more padding, just completely fill the empty gutters with padding. Photopea has a fast padding filter, and you may need to run it a…
Hey guys! I have modeled a good amount of cosmetics that need texturing for their color, normal, and speculator maps. I'm not very great when it comes to matching tf2's art style for texturing. So I'm looking for someone really good and experienced. If you're interested. please hit me up on; twitter: @Muhai17steam: 無敗…
Good! Close enough! But not quite right (I think)... So here is my solution... As you said we need to save the lower 8-bit and the higher 8-bit to different files in order to mix them back together in Unreal. In order to to do this, open up the original 16-bit vectormap and simply go to Image/Adjustments Levels. First…
When attempting a task: If it's too easy it'll be utter boredom, you won't be motivated, If it's well within your comfort zone you'll be a bit bored and won't learn anything by doing the task. At this point it's just work. If it's challenging and right at your current level of skill you'll feel great as you make progress…
Someone was asking about the character specs in the game-artist.net forums, so I thought it may be useful for folks here as well if interested. Since Lexica is a mobile game, many of the assets were pretty low res. So here are some specs for ya on characters.. Triangle count: most around 2300 tris - sculpted a high res…
Hey Istonia, I've just been doing some tests for you. My build specs are: Mobo: Asus P8P67 Deluxe CPU: Intel i7 2600 @ 3.40GHz RAM: 16GB GPU:NVIDIA GeForce GTX 570 (Superclocked) On a scene with 540672 faces things that seem to slow down viewport performance are; hard edges all, wireframe and shadedWireframe. Number of…
IIRC Kwarmm posted a 2 parter on Flash panels. Hopefully can find it though whenever I tried anything with Flash panels I failed :( EDIT: http://www.polycount.com/forum/showpost.php?p=1671608&postcount=1214 http://www.polycount.com/forum/showpost.php?p=1672118&postcount=1219…