Thank you all so much for the wonderful help! I learned a ton doing this small project. I realized i never said what this was for. Turok Dinosaur Hunter was released in Steam a year ago, and last month the editor was released! Seeing that this was one of my childhood fav, i wanted to make something for it now that i sorta…
[ QUOTE ] 2 types of Xbox Live: Xbox Live Silver (no subscription required) Xbox Live Gold (subscription benefits) Features for Gold service * Also for Silver # Also for Offline - Seamless transition to Xbox Live account from Xbox to Xbox 360 - Access to MMOs (additional fees may apply) * - Free Xbox Live weekends * -…
Team name: Gnomes^Nth Studios (Not registered or anything, just the name of the website) Project name: Imperiums Brief description: A sci-fi tick-based Browser based game with a simple graphical map in very, very early production. I've been mainly doing back end things like code to generate the map database, game database,…
Having a problem combining 2 shaders. I have a vertex shader that I need to combine with water basic (part of Standard Assets). Can anyone help? This is the vertex shader by itself // Upgrade NOTE: replaced '_World2Object' with 'unity_WorldToObject' Shader "sidefx/vertex_fluid_shader" { Properties { _Color ("Color", Color)…
After a bit more poking around I think I figured it out. Here are the steps I'm currently using. It should be said that this is the setup I'm using for a single file export of base level geometry. 1) Export the scene from Maya to the Unity Assets folder. (I use a sub folder called Level Geometry). 2) Create and empty game…
Hum i see what would you suggest to be able too fix the issue? was thinking of changing the base rock texture, maybe would help you think? :) thx for critics greatly appreciated :D what i did is to tile some rock surfaces that i had in my photo collection then i blended them together, as i now see they seem to noisy... in…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Yep that's the way I've always done it too. Implementation note: if you're feeding this into distortion, do not include the boxed bit that moves it from -1 to 1 space into 0 to 1 space. The distortion input is a vector2 input that scrolls the framebuffer around and packing it into 0 to 1 space makes it only distort in one…
great technique in max. basically imgagine that you have made a base texture from a uv layout , then you realise that it looks crap. rather than repaint the whole thing. try this instead. 1 apply uv unwrap modifier 2 switch to channel 2 on the unwrap modifier. copy the uv's from channel 1 to channel 2 and then start…