this works very well. i've set for myself same kind of goal. i started in 2011 with 3D, worked a lot, in 2013 i set myself a goal to get a job in 2014. for those 3 years i had one friend, that i was in contact 10% of the whole time. so basically i've cut on social life a lot to achieve something i want. and also i was…
That just sounds like a pretty egocentric point of view to me. It's not about us artists, it's about the game. People play them because they're fun, not because they have great graphics. They could go and watch a movie instead if they want outstanding visuals. As for lighting; Better hardware = More lights = easier to…
I turned that on then rebake and it works like a charm. Thanks! but then again I found out that I could just one-smoothing-group whole things without worrying to separate the UV that depends on its smoothing-group but it create a lot of crazy gradient on its normal map which actually kind of good and bad. I do have 2…
@kadeschui Yes the concept is difficult to read, that's why I referenced images from the web. http://cdn.shopify.com/s/files/1/0305/6537/files/CRYSTALMAGICGRAPHIC_grande.jpg?18329548710626158047…
In support to final fight, I do remember a post suggesting the GPU baker would be available before Christmas 2014 (In time for Christmas" was I believe the title post on FB), and that Suite 1.9 was delayed until early 2015, with no specific date as Sytnaesthesia points out. I'd like to think I echo the sentiments of the…
Hello Creative Minds of Dota 2, I've recently established a company with a couple of friends to fund a year-long league & tournament named 'ESPL - Eat Sleep Play League' for the entirety of 2014. We're currently looking for talents from all fields to assist in the growth & promotion of the League. This would include…
Hello, I hope I have put this in the right thread. I recently upgraded to 3ds Max 2018, coming from the problematic 3ds Max 2014. However, I have encountered a problem when rendering maps on a small box model I have made. Basically (and unlike what I experienced with the older version of max) the render seems to only be…
Finally, a GD thread that is important! I like Rye: Whistle Pig (one of my favorites) http://www.joesdaily.com/wp-content/uploads/2014/07/whistlepig-straight-rye-whiskey.jpg FEW (really good, about 60 a bottle) http://professorcocktail.com/wp-content/uploads/2014/08/Few-Spirits-Rye-Whiskey.jpg Sazerac (the brand, not the…
It looks like you're using our legacy bevel node. In Maya 2015, we introduced a new bevel node so that we could improve the bevel algorithm without affecting legacy (Maya 2014 Extension and earlier) files; i.e. you may have compensated for some of the shortcomings of the old bevel operation in Maya 2014, so we didn't want…
The issue is that the low poly is only one part of making a model. You keep saying you're going to apply a normal map but I haven't seen you post a model with a normal map applied. How are you making the normal map? I don't think you're making a subdivided high poly and baking it which is the workflow most games use. You…