Hello there. I'm currently part of a team working on an animated FNAF fan film made entirely in Blender. This film will serve as an alternate universe story set during the events of Sister Location where it answers the question: What if Elizabeth was still in control after possessing Circus Baby and recognized her brother…
Yo guys, I've been working on a wrist watch recently and I was hoping for some critiques! The materials have barely been worked on, lots of just place holder or base materials for meow. Here's da reference I've been using: [IMG][/img] Here's where I'm at so far: Thanks in advance for any feedback!
I'm currently making this female character for my groups game project. At the moment this is the basic outfit design and style for her. The hair is currently a place holder to indicate the style, will be working on using hair cards. Going to keep this thread updated to keep track of this character progress and any…
it looks amazing, only thing is the face could do with some de-saturating, try a very reddish-purple around colder areas of the face (Jaw, brow the back and bottom of the neck) not so its extremely visible, only so they don't look as fiery as the rest of the face.
Maybe go with a little more neutral lighting for now. You have such awesome colors being used in your assets and they are getting completely covered up by the temp red lighting. I'd go colder or nearly neutral! Great stuff! Any special shader work going on?