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Suzan - Character Progress

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Kahri null
I'm currently making this female character for my groups game project. At the moment this is the basic outfit design and style for her.
The hair is currently a place holder to indicate the style, will be working on using hair cards.

Going to keep this thread updated to keep track of this character progress and any critique/tips along the way would help a whole lot!

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  • Kahri
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    Kahri null
    Here's a bit better of a render

    The group wanted a change to her outfit so here is the update, also started to block out some robotics for her arm (both her arms and legs will be made up of metal and robotics)


  • Nuclear Angel
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    Nuclear Angel polycounter
    It would be helpful to know what kind of project this is aimed for and what detail level you are aiming for. Either way I think you got a decent start. But her arms are a little bit wobbly and ill defined. Her fingers look like sausages and really would benefit from getting the bone structure more pronounced. The legs are really smooth as well, which will work well if you are aiming for stylized, but I think it would help if you pronounced the anatomy and the landmarks a bit more, like the kneecap, finger joints and knuckles as examples. 
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