This looks pretty good. I like how you can tell the difference from the smooth outer concrete, to the ruff inner concrete. And finally someone who made a pipe valve right! I hate seeing all these wheel valves @ 90 elbows, which you're not supposed to do in real-life. Would like to see this in an environment, with other…
My first test assigment for some awesome company Polycount 11.599 tris Two Texture set Main Texture 4096x4096 Texture For Glass 2048x1024 Plants and some textures from Quixel Megascans library Modeling: Blender Bake and Textures: Substance Painter Render: Marmoset Toolbag 3 and Unreal Engine 4…
Hey yo Polycounter fellow artists, I am jumping into this one, my main source of inspiration will be Gaudi's designs and forms with a sci-fi twist, so exited about this. I will pin some refs on pinterest and write a short story following the competition brief to nail down the mood and feel bit better. Rock and roll \m/
Hi all, we're a small Indie Game Studios try to promoting our proprietary 3D Engine http://www.breakinglass.com we're preparing a small demo of a FPS game, set in an alien colony. we're looking for freelance artist/level deisgner who'll work on the demo level. send your CV/portfolio to info@breakinglass.com best regards
This was a project that I created in my second year of college (as i am 17) and I created everything in the project. This was the first time I have used unreal for a full project and only started learning it a couple of months ago. Programmes Used: * 3DS Max * Photoshop * Substance Designer * Substance Painter * Zbrush *…
Hi guys. This is one of my two 3rd Yr Uni final project. Please provide any feedback and comments. Any constructive criticism is much appreciated. Thank you.
Old UE3 game, but the lighting still looks gorgeous. Did they have something unique technical-wise? Everything just looks like its got this amazing glow and luminescence.
Hi everyone! I'm starting a new 3d scene and I'm posting the progress here, hoping to receive some useful critiques. I'm following this beautiful concept by Grace Liu (https://www.artstation.com/artwork/GYgx4): This is my first very rough blockout for the basic shapes and proportions:
Hey guys. I decided to start a wip thread here of the scene I am currently working on. There is a small (and cute )story behind it but I want to uncover it within the progress. So here is the starting blockout of an atic interior. For this project I am using Marmoset for rendering