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UE4 - Chinese Temple Environment Project. Uni work

Hi guys. This is one of my two 3rd Yr Uni final project.

Please provide any feedback and comments.

Any constructive criticism is much appreciated.

Thank you.




Replies

  • KrisLW
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    KrisLW polycounter lvl 5
    Very cool overall! I love the amount of effort and detail put into filling this out!

    The first thing that stands out to me in the interior shot is, wow, there is a lot going on. Technically, it's gorgeous. Conceptually, I don't know what's going on. It appears the focal point is the empty space where the rug is, with nothing to really look at? In a real temple, I get that - it'd probably be empty and used as a place for meditation and such. Logically, it makes sense. Visually, it's a bit ambiguous.  The textures and materials are phenomenal, though!

    Also, in that first picture, did you render it with DOF or did you add that in in a graphics editor? It looks EXTREMELY unnatural, as it's kind of just a blob that comes up between the columns, while the area between the curvy bits in the background are left sharp, and that if you go to either the left or right of the blur, items at the same focal distance and beyond are still perfectly in focus. (If you DO have depth of field enabled on your camera, something is seriously wrong with it)

    In regards to the outside, the main overall ground texture is a bit hard to read. It looks like small square stones that I'm guessing are in sand, with some grass in places? The stones are blending in with the sand (if that's what it is) and actually kind of looks like that weird outside carpet to me. It's textured, but there's not really any depth happening, if that makes sense.

    The pond is beautiful! Great job on that water shader and reflections. The thing that stands out to me here is that you have lotus leaves elevated, growing out of the top of other leaves? While some species DO have their leaves elevated above the water, none of them grow leaves from the surface of other leaves ;)

    For example, you can see the edges of the water-level leaves bumped up where the stems are coming up out of the water for the higher leaves:


    Lastly, the sky. You have an orange sky with pink clouds. The sky itself is always blue, or some variation thereof. The colors you see during a sunset are from light reflecting and refracting off of dirt/dust/smog/clouds in the air, the sky itself remains blue. There will be an orange tint to the horizon, as perspectively, that is where the light is shining longways through the atmosphere, and all of our pollution will affect that. When looking through the thin part of our atmosphere (I.E. up, anywhere not at the horizon) you're only going to see what is reflecting off of the clouds and dirt/dust in the atmosphere. Think of it like glass - from straight on, you see through it. From the edge, however, it takes on color. Here's an interesting article about light and cloud/sky color - very informative if you place on doing a lot with environments. :)

  • Daydreamer101
    KrisLW said:
    Very cool overall! I love the amount of effort and detail put into filling this out!

    The first thing that stands out to me in the interior shot is, wow, there is a lot going on. Technically, it's gorgeous. Conceptually, I don't know what's going on. It appears the focal point is the empty space where the rug is, with nothing to really look at? In a real temple, I get that - it'd probably be empty and used as a place for meditation and such. Logically, it makes sense. Visually, it's a bit ambiguous.  The textures and materials are phenomenal, though!

    Also, in that first picture, did you render it with DOF or did you add that in in a graphics editor? It looks EXTREMELY unnatural, as it's kind of just a blob that comes up between the columns, while the area between the curvy bits in the background are left sharp, and that if you go to either the left or right of the blur, items at the same focal distance and beyond are still perfectly in focus. (If you DO have depth of field enabled on your camera, something is seriously wrong with it)

    In regards to the outside, the main overall ground texture is a bit hard to read. It looks like small square stones that I'm guessing are in sand, with some grass in places? The stones are blending in with the sand (if that's what it is) and actually kind of looks like that weird outside carpet to me. It's textured, but there's not really any depth happening, if that makes sense.

    The pond is beautiful! Great job on that water shader and reflections. The thing that stands out to me here is that you have lotus leaves elevated, growing out of the top of other leaves? While some species DO have their leaves elevated above the water, none of them grow leaves from the surface of other leaves ;)

    For example, you can see the edges of the water-level leaves bumped up where the stems are coming up out of the water for the higher leaves:


    Lastly, the sky. You have an orange sky with pink clouds. The sky itself is always blue, or some variation thereof. The colors you see during a sunset are from light reflecting and refracting off of dirt/dust/smog/clouds in the air, the sky itself remains blue. There will be an orange tint to the horizon, as perspectively, that is where the light is shining longways through the atmosphere, and all of our pollution will affect that. When looking through the thin part of our atmosphere (I.E. up, anywhere not at the horizon) you're only going to see what is reflecting off of the clouds and dirt/dust in the atmosphere. Think of it like glass - from straight on, you see through it. From the edge, however, it takes on color. Here's an interesting article about light and cloud/sky color - very informative if you place on doing a lot with environments. :)

    Thank you so much for the feedback mate. Much appreciated. 
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