I am seeking someone who leans towards a graphic novel style/stylized look. This is 2d Art/Illustration. If you have the skills I would love to speak with you. Contact me via Discord VintageWilde#3568 or PM me Thanks to all that have applied. I have chosen an artist. Thanks!
I'm currently working with a small team here we definitely need way more people. I work primarily as director and creative director. I work physically. here are some examples of recent work: https://youtu.be/WfpOwDRSJr8?si=j76L-rSHEfl_Ms9B https://youtu.be/kT9YXc0gB14?si=skBP64QdE9sZslI8 but that aside, I am making an…
Yeah, like if you do a test and make it an edit mesh out of the blue result, might turn up the issues mentioned above. I'd do what Frankpolygon has been saying & go to the lowest, cut out the area i need and punch the stuff in & work back up. Hopefully NOT having to re-edit or cut anything out, even building the space…
Sir Ian Livingstone, co-founder of the Games Workshop radio interview on 22 February 2025. He’s a successful fantasy writer, having co-created the Fighting Fantasy choose your own adventure series, and has also worked in video games, launching titles like Lara Croft: Tomb Raider and Hitman when he was chairman of Eidos…
Hi all. I am Michael and I have been in this industry for two year 2 now. Some of the things I specialise in: High to low-poly modelling and UV mapping using Maya. Sculpting in detail to a high poly models in Zbrush Creating Normal, Specular, AO, and anyother maps I may need form Maya or Xnormal Using Photoshop, Quixel…
For me since i absolutely loathe dealing with scale in zbrush, I always bring in source meshes to max and make sure my scale is set there (cm) and work from that. The scanstore meshes i've worked with are always really tiny...some i have to scale up 20k-50k percent. On working with scan displacement maps (and other super…
Hello, Guillaume Cloutier, 3D Level artist with years of experience, offering my services to anyone interested. samples at: http://thenevereverland.com