Hi guys ! I don't pos here very often but hey, everything has a start ! Looking for a project to train myself in high poly modeling, I wanted to make a weapon. So I chose the Spas12 because I love Half Life. I learnt a lot in this project, I made a lot of mistake I will take care if I want to make another weapon. It's…
The model or texture? Do you have any attempts you could show? For a strap you could model and bake a section of it straight and then deform it along a spline.
I agree, originally they had that with the first SE version before it became Indie. Somewhere along the line someone must have said, "hey lets target everyone" instead of a specific market. This sounds nice but in practice it makes the product less appealing when other non used features force the need for certain…
Ok lets start with the texure: The stone wall texture is far to "small", Warcraft is all about stylized and big shapes. So make the stones on the texture bigger. Also I would sugget to take a look at the MoP textures (or WoD if you have Beta Access) and try to match your's to them. The other textures are far to simple for…
http://polycount.com/discussion/161733/amd-crimson-drivers-does-anyone-having-any-issues http://polycount.com/discussion/161527/maya-problem-cant-select-multiple-objects-at-once And from one of the Substance Painter devs: "Also note that AMD drivers have a tendency to make poor performances and break things between…
I kind of take issue with people suggesting you need geometry to make a stone wall with depth. This texture could be improved to have added depth while still on a flat plane. One thing I'd consider is changing the approach you are taking in Zbrush. I'd try to place the stones as separate objects and put them at different…
The water filter is the only thing here with some really interesting geometry. I have no idea what the first two things are supposed to be. You say they're vending machines but they don't look like anything I've ever seen before. Why do they have red crosses on them? Your bulletin board has a bunch of notes but they're…
Uhm? I might be understanding this the wrong way, but say you made half model, UV unwrapped, baked the normals for that model and then used symmetry... that should work just fine in UDK. What you need to take care is of flipping the green channel if you baked from 3dsmax or anything like that. Either way, the fastest way…
Hi everyone, we are a small company working on fun cool projects... Right now we are doing a little demo showing off the possibilities of using Cryengine for photo realistic environments. Our background is in the Visual effects and movie industry. but we are now merge-in in to the virtual reality world. we are firstly…
Hello :) I have a few things to show this time around - bits and pieces of various parts of the project in their various stages. First up is the bogey (bogeys?). I have got a low poly out. Blender reports this as 35k tris, although I think the true number is about 64k, as blender doesn't report instanced geometry. UE5…