Poor Sphere Two is doomed to feel Sphere One's wrath, unable to do anything about it! I changed the ability slightly to implement the looping status effect which is burn! The main difficulty was making the effect to work in two directions - vertically and horizontally; transitioning from the impact which moves on the X to…
None of the recent remakes have been any good in my opinion. Although the original Ju-on: The Grudge isn't that good anyway, the Ringu definetly beats the remake (shallow and underdeveloped? hardly..). Next up, bad remakes of Dark Water (already saw the trailer for this one, and boy does it look gooood..) and Ringu 2, with…
I think gamers inability to be able to perceive small details is something that should be exploited by us game artists. Being able to render a general idea that looks "right" but not go into all those realistic details that will never be noticed is important when creating games in such short time constraints. At times it…
Wow, time flies. I finally started working on Deckard on and off again last month, I was unable to work on this since I got hired. Feels nice to be close to finishing this now. Here's today's current state! (Zbrush BPRs) Body shot: Head closeup Shoes are done in a separate subtool, I'll have to bake them down first before…
Yeah, heard of it a while ago. I find it a little amusing for a few reasons. a) Why the hell are Alias only just providing us with real-time content creation? b) NVIDIA provided this first. c) Why did NVIDIA stop support? It really gets to me more how XSI and Max have both had this for the past year or so. Just shocking…
no more bicycles, to dangerous! You're going fast, you only have two wheels (very unstable) you're on streets with cars (much bigger then kids btw) and no safety gear is required! If my kid ever hurts himself on a bike those assholes are getting sued!! One of my favorite places to cliff jump got shut down because drunken…
Hey! I'm a just beginning to try my hand at shader writing for Unity. Prior to this I have had no training in coding or the like so this has been a steep learning curve for me. And surprise! I am already running into issues. I am following this tutorial, which shows how to write a basic lambert shader from scratch.…
Hi all, I am a 3D artist from London and have experience with some prestigious devs such as Mind Candy and Future Games of London, as well as other indie developers. I'm currently looking to work with more like minded and dedicated developers. My site is currently more character focused but I am also on the lookout for…
http://www.moddb.com/mods/lurk We're aiming to create a vanilla-like experience with more content and a lot more polish. I used to be the main/lead artist for a while but due to employment I'm unable to commit to it any more (aside from small contributions, feedback and advice), and there's a lot of assets to be redone -…
Hey to all, I was wondering if it's possible to use Instance in ZB to essentially do the stuff application like Max and Maya allow. So yeah, is it possible for ZB to do this? Like say I work on a Subtool or Tool mesh and see the changes I'm doing to it, to my 'composed' final, or is there no such function? Example: Lets…