Hello everyone this is a level done for a demonstration at the infosup forum (France). (epic games Package with some props) I used UDK / Maya / Substance painter / Quixel / World Machine / Photoshop / Zbrush Video on vimeo: Unreal engine level (Night Forest_Cave scene) from hassen_samaali on Vimeo.…
Hello, everyone, this is the scene that I made with my friends: Forgotten alley in a A Chinese city with a disorderly decadent and gloomy atmosphere. Used on the ground, some houses, steel tubes, and cloth. Hope that we can like marketplace https://www.unrealengine.com/marketp...orgotten-alley VIDEO…
So I thought I'd make a thread for this instead of just putting stuff in my twitter. It's a sci-fi landing/crash site on an alien planet I'm working on as a personal project. there's also this helmet that'll be part of the story... below you can see where I've adjusted the terrain textures to be a bit more interesting…
Some time ago I decided to start learning Modo so I made this thread for my random Modo test. I was 3ds max fanboy before but I really like Modo modeling tools. Would be nice to know good Modo tutorials for a n00b like me. I also post my progress to here.
Hi all, we're a small Indie Game Studios try to promoting our proprietary 3D Engine http://www.breakinglass.com we're preparing a small demo of a FPS game, set in an alien colony. we're looking for freelance artist/level deisgner who'll work on the demo level. send your CV/portfolio to info@breakinglass.com best regards
I have been making games for 12+ years looking for paid work, I can do multiple styles etc. Here is my Artstation; https://www.artstation.com/artist/cybrinsanity Thanks Dan Bingham
Hi, I'm experianced 3D game artist (over 5 years of exp) looking for work. This is a small sample of my work. If you want know more, check my resume on website. http://www.pawelszczyrbak.com/
I know you all have seen tons of these, so I don't anticipate getting lots of responses. But any feedback would be helpful. Ill keep it short. Concept: my blockout so far: