Hey everyone! Firstly and foremost I would like to mention that I do not have any real prior experience modeling (I've gotten to this point once or twice only to see that the model looked awful and I would scrap the project). This model is intended to become a mod for a udk game "killingfloor," the limit from my…
Hi guys, I feel like I've found myself opening up 3dsmax everyday and not knowing what to model. I'm looking to work on my skills and challenge myself. I've been wanting to exercise my modeling brain everyday as someone that sketches and paints. Anyone know any exercises? Looking for something short and sweet. I don't mind…
Hey guys, I'd appreciate some help/advice on choosing the right school - and even though I've searched the forum a lot, and haven't found any specific suggestions for what I want. (If it exists! ;p ) I already hold a masters degree in architecture but I've decided to change field and turn to 3d environment design for games…
Hello everyone, I recently finished my first tree-model in 3DSMax. It is intended to be used for a game, and billboarding isn't possible. I had to keep the polycount below 3.4k. I used the excellent 3d-motive tutorial to get started and this is the first result. Just to explain: I modeled the branches as high poly and then…
I've imported a less than optimal mesh from 3dsmax into zbrush to do a sculpt with the intention of doing some retopology to make a low poly version which I'd then unwrap and bake textures to. However when I added my zsphere to start editing the topology I found that after the first few points were laid down I couldn't add…
I was wondering if anybody knew if it was possible to paint (out seams) over multiple textures/ materials using either 3DSMax's viewport canvas or ZBrush? Alternatively a free program which could accomplish this would be great as well. The only way I can think of doing it at the minute is pretty convoluted and involves…
Hi guys, I am new to this forum:) My name is Sergey Punchev and I am a GUI Artist from Bulgaria. Hope you like my stuff and feel free to contact with me if you have some questions or critiques:) Thanks, Sergey www.punchev.com My recent work for Eldhelm Online. Logo for Eldhelm Online Icon Set for Online RPG Game This is a…
WayForward is seeking an experienced Technical Artist to work across multiple projects, with multiple game engines. In addition to having good 3d art skills, applicants should also be proficient at designing and trouble shooting art pipelines, and should have a good amount of experience working with modern 3d game engines.…
I'm always curious of people's optimizing preferences, are you doing this by hand in zbrush or in Maya? I'm a 3dMax user myself, I normally retopo in zbrush, but am considering bringing my low poly into 3dMax to further optimize the mesh.
It seems like the general consensus is to either just stick with the current programs or spend time re-purposing them to fit our needs. This is a little disheartening. @PolyHertz I completely agree with you there. I have yet to see an app that can fully let you drag and drop and build out your own custom UI like modular…