I'll second Ryno's Hp vote. I bought it at Best Buy, which I never would do, but got a great deal. $550 bucks for this: Dual Core 2.0 GHZ AMD [cheaper and just as good. Fuck Intel] 2gigs of RAM 256mb dedicated graphics card [You want this. Don't get onboard video] 250GB Hard drive DVD burner with Lightscribe 15" Widescreen…
I appreciate the honest comments, thanks. However, it is unfortunate that I can't really go into too much detail as to why certain design choices were made. I'll be the first to admit that I'm not the best designer, for me I love modeling and creating a good meshflow. Although I started out just doing concept design, I…
Hey St Joris Hope you dont take this the wrong way I dont mean to come off as an asshole or anything but I think you should work hard at developing your traditional skills if you are interested in concept art. Of course it all depends on how seriously you wanna take it but the guys and gals that produce quality concepts…
i am going to have to dissagree with blankslate and say the wii was the best thing i played. i loved the controls on everything except red steel , the game had a ways to go imho. i thought they were rather responsive and in some cases almost too responsive, i had to turn down the sennsativity a bit on metroid. crysis…
Aha. You're onto it. It most certainly is a smoothing group problem. I just removed all smoothing from my wheel, left it faceted, and the glitch disappeared. However then it also generated a nasty normal map with fake "seams" along where the edges are in the facets. I'll have to find a happy medium ... will post screenies…
thanks, Ada. I never thought about using opacity map, I'll look into this. As for fenders - I haven't tried to keep them unified with the main mesh. They take so much polys because there are many bevelled edges and they need support loops to make them sharp. The irony is that you can't even see them when you do a normal…
Concentrate on the Right side Menü under Model Tab and use Modo Layout with Top and Front View and 3D. Top and Front View is good for correct placing and Grid Snapping aka correct measurements. 3D View more for Selecting and Overview. IN your picture you see the left Menü, its not relevant in the following process because…
I wonder what's the best solution currently? I mean something like this: https://youtu.be/rgSq0jq5DzY Form what I see in this video it's a perfect workflow. But I'v never tried it in MAri myself. Is there other perfect solution? Sadly I can't find any decent replacement with Adobe or other tools. I use Substance Designer…
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Recently I've been trying out some new apps. For years, I've been using QME 3.1 Now before you all laugh, first let me state that I build models vertex by vertex. This is my prefered method, and I'm very fast at doing it. I have no apsirations of doing high poly models or scenes, just game models. I'm not looking to switch…