What is it about? Phobos is a 3 episode unofficial expansion pack to the doom 3 universe. It takes place on both mars and the mars moon phobos. You will encounter new hell demons, a new faction, exciting plot together with interesting characters. We have been working on this for over 2 years, and are finishing the level…
Hi All, This is only my second post here, but I do check the forums on a regular basis. I cannot texture to save my life, but with the recent purchase of a Wacom Graphire 4 tablet (the bigger one) I hope to change that. I am currently on Pilots course for the RAAF (Royal Australian Air Force) but do go back home (yes, to…
Neon Play are looking for a Technical UI Artist to join a dream team of 25+ people working on a genuinely unique and stunning mobile game. Responsibilities: - Create new UI screens for game, including resized versions for multiple aspect ratios. - Responsible for implementing UI screens throughout the game, using NGUI in…
The physical simulation of the particles will be the main cost on this type of effect. You have the physics side and the render side of the effect. As an example on today's consoles you could easily have an explosion emit 100-300 sparks for a short period of time with limited physics, as long as they are simply dots and…
The character presentation seems good to me. They're a lot of fun. I like the glimpse of peg legger dropping in there. The music. It seems to me that something upbeat would be a better choice. The current music had me wondering if I left my own music on as well because of the mashup style. But mostly I thought it would…
Great start and great choice of project! * Lock in your cameras and lighting before doing more prop work. * Than work from biggest objects (on-screen size) to smallest. It will save you a ton of time polishing assets that will never get seen that close. I'm sure you've got some good ref but here's more just in case:…
today I went for modeling the main Tiki face upon the throne. I went for poly modeling and as I am pretty sure about the lighting, I lit the scene inside max as the final lighting, so to model base on the light changes on the model, I find it nice so I will sculpt the grey model, lit by colored light. some where while…
Build 2 has only 1366x768 screen resolution. It should say Full HD to get at least a 1080p screen. In this case build 1 looks better with either full HD or 4k screen.
Seems a bit dark, and the screens should be emitting the light source thus making the shadows behind the chair be opposite the screens. Looks off to me. Wish it had that eerie poltergeist glow from the screens.