Looks good. Clean bake. My only thoughts are that it's a rather lofty polycount for such a simple asset. For current gen ps4 x1 3 is nothing in FPS weapon terms. However I'd personally like to see it closer to 1250. You should be able to get the same amount of fidelity focusing on the view perspective with that polycount.…
Hello Polycount. A lot has happened in the past year and I thought it was a good time to update this thread and give some updates. I spent a year working on Everybodys Gone to the Rapture at The Chinese Room and was really happy to see my first title out. As a change I have now joined the amazing team at Creative Assembly…
On a barely related note, I don't know about you all, but I personally can't help it : every time I play or even watch a game running at 60fps it triggers a nice, pleasurable feeling. Even after years of gaming it still happens every time, which is great ! It must be something about the excitement of playing a game with…
Hi all, Monolith Productions (Shadow of Mordor, FEAR) is looking for a Character Lead! Details and link to apply are below, and we do offer relocation assistance for this position. The Lead Character Artist is responsible for leading a team of character artists in the creation and implementation of the highest quality…
MM,StephenVyas,D4DC Capital idea fellows! I always thought that people are often fawning over the pretty boys and girls as well as those tough guys fellows wish they could be. I often hear about how cool those Gears folks are so cool,or how those DOA chicks are and that cammy person pretty. Also many of the female fellows…
1. Vertex Colors: If you are using "Face Colors" in Maya or 3ds Max, this will also split vertices in the game engine. Because each vertex in game can only have one vertex color value. 2. People outside of tech artists and studious environment artists don't grok this, and it will not impact your hire-ability. Just make…
Richard, it's certainly an interesting angle, but processors would have to be much faster than the currect average processor. Right now in games people are used to doing all the rendering on the GPU, and the rest of the stuff on the CPU. The demos that currently exist pushing software only solutions are somewhat…
Hi! Thats unfortunately a very complicated question because it depends on so many factors. What type of game are you making? whats the art direction of that game? what type of device are you aiming for eg mobile or ps4? what shader will be applied to the model etc etc. These all impact on the method for making the texture.…
I think that stuff like autodesk charging absurd amounts of money for something each year with few updates is absurd. I don't freelance really so I just use the student version so it's legal. I did buy marmoset and a few other softwares like Ndo to support the devs and because it's priced at something that won't kill me. I…
Articles like this are the same BS that was out 2 or 3 years ago saying console gaming was dead and everything would be on smart phones/tablets and that no one wanted home boxes anymore. And then the PS4 and Xbone came out to the most successful console launches ever, selling millions of units, and they were sold within a…