Have you checked out the polycount wiki? There is a LOT of awesome tuts and other great stuff in there. You should check out this thread ^.^ http://www.polycount.com/forum/showthread.php?t=62114&page=3 (Edit: Woops, wrong link. Can't find the one I had in mind. but the member above me has a great link too! Sorry!) Oh, and…
ruz your results on hair and cloth always look so nice, do you think in the future theres ever a chance of you making a mini tut' on how you achieved this effect? I will be your best friend and tell everyone your some hot shot 20 year old so you feel more awesome :p
I thought I'd repost from facebook too. Me and an ilm veteran buddy of mine were joking around not that long ago that we should do a "corporate politics" tutorial dvd 'cause it's the one thing nobody ever tells you. And until you get some of that experience you really have no clue how nonsensical things can get in what is…
Im trying out Shader FX mostl, to just see the painting of diffuse and spec with normal maps from Photoshop. The default dx or phong render many times "forgets" to update the textures. That and the DX shader of standard material 90% of the time renders the object as unspecular phong, no matter my settings (this is Max 9).…
The look-at point helpers(pole vectors) are moved rather than rotated I think these days animators expect a rig to have many controls to give them as much flexibility as possible. It depends on the character/scene been animated: realistic/cartoony/dialogue/action-driven/quality(how many seconds expected delievered in X…
Hey, there. Nice project. I'm about wraping up my modest UT2004 peice, just need to work out all the bugs. I can probably help you with most of these questions in your post: QUOTE: 1.) Figuring out a Dynamics solution for the secondary animation on the loin cloth, so that there is some colision, but having to be bones…
Hey guys I've finally got onto using Maya, I was a Blender user and I have a few questions. I will re-edit the post and note which question has been solved. I will also add questions and bump up the thread if need be (and if its ok with the admins...) but not so much as to spam. I will constantly be referring to blender as…
Concept schools are out of my wheelhouse. I do know the very best school out there is the Feng Zhu School. They may have an online track. I highly recommend you look into them: http://fzdschool.com/ Regarding your portfolio you clearly need to study. Currently your work is unrelated to games so none of the subject matter…
Here is some progress from the Simon Fuchs Tutorial. I am currently on part 4/8 off the highpoly stage. I did experience some difficultly getting to grips with the mindset of preparing 'cutting' objects but once I did a few I totally understood the method. Pretty happy with the progress so far however once getting into…
Thank you both for the congrats. I'm going to uh, not comment on the bow until a chest ships....it's been a goal of mine for a while to get an item in a chest so I'm not about to jinx anything :) The chains were a major learning experience. I made a subdivided chain model, put a joint in each link, and posed it wrapped…