Oliverth: In your baking options, where it says Green -Y, try setting that to +Y. Then you shouldn't have to tick Flip Green in your material and Handplane might like it better.
Thank you for the question! I made this model myself, but I want to know how to make it look more accurate to the references shown above texture and normal map wise, and what I should do to make it that way. I can’t wait to hear back from you - Cyber Edit: I am not home right now, so I will send the screenshot without the…
Max and Unreal both use -y. Mudbox, by default has it set to +y for Maya compatibility. Just change the "compatibility" setting to 3ds Max in the "Normal Map Output" settings for the extraction in Mudbox.
@monster Just wanted to give you and everyone else a quick update. I managed to match Unity about 98% on a 1:1 in camera views. So while the physical camera did not allow me to shift to vertical, the Free Camera did. So kudos to you Monster. I even managed to match the position values from max and unity and the camera…
It's possible that your Y-axis orientation is mismatched between CrazyBump and Maya. Try changing the Y-axis orientation on CrazyBump's control panel. Does that help?