So I have a small sketch up of Invoker that I did. The concept and art is pretty simple and basic, but I wanted to get a vibe of him being a mysterious mage who didn't want his true power revealed. (ex: Ghost walk) Although his lore tells of his brazen appearance and nature he also has a darker and mystical side to him. I…
Oh hello, I want to put an UV shell so that coordinates overflowing the initial 0-1 square pick up a mirrored version of the map. I have learned this is called MIRROR, where things seem to default to WRAP (maybe CLAMP?). So, where do I enable this mirroring? Using 3dsmax 2011. It's probably REALLY simple, but I can't find…
Time to start the 2012 project! Well one of them at least. I was looking through my portfolio and figured I should do a building asset that is built with a ton of tileable bits and pieces. I'm hoping this will be a huge learning experience for me since I haven't had to build to many things that are tileable or modular in…
Split edge just separates the verts and will leave you a hard crease but doubles the vert count on those edges and Valve specifically says to try and not do that. You really just need to find the smooth groups action. Sorry I can't be of help, surprised nobody else has said how yet. I saw it mentioned in a thread a week…
Thank you both for the congrats. I'm going to uh, not comment on the bow until a chest ships....it's been a goal of mine for a while to get an item in a chest so I'm not about to jinx anything :) The chains were a major learning experience. I made a subdivided chain model, put a joint in each link, and posed it wrapped…
It's been a while without updates, mostly because I've been trying to wrap my head around retopology but also because I've been stuck in the texturing phase for a while. I'm currently working on a grayscale version of the two that I plan to colour in later - it's just easier to see if things look good when I see them in…
I thought I'd try my hand at a weapon skin set for the medic of bandage wrapped weapons. Band-Aid grips, blood soaked gauze wraps, maybe even kiss marks over scrapes and scratches on the gun. Suture and stitches and staples aren't out of the question either, though they may prove to be going a bit far. There's a lot of…
Hey, your pictures take a really long time to load, and I would probably get rid of the home page and just make the main page your gallery page so people can see all your artwork immediately. Imo your picture tabs would be better just typed out, "Gallery", or "Resume", so dumb people like me don't get confused looking for…
No, your arms are short. The big contributing issue is the hands. They look like baby hands; their proportions needs fixing and scaled upwards. The palm should be able to cover the mouth and nose, fingers reaching up the hairline roughly if the fingers are reaching to the skies. Forerms could use a half-head length extra…
The weird folds around the knees are caused by the improper shape of the 2D pattern inside Marvelous Designer. The shape of the pattern should closely follow and wrap around the shape of the 3D avatar, which is especially true for jeans. I suspect that the patterns should have a small depression around the knees to tighten…