You don't even need to cut a seam for the unfold strip UV tool to work. It'll work from a single edge selection! :) I'd square off your topmost UVs so they're horizontally aligned to one another - you'll get a little bit of distortion as the texture moves away from an edge, but it'll pack better and look fine from almost…
Thanks for making this and sharing, i'll be revisiting parts of this a lot :D I'm wondering about one part though. On your Baking theory page, on the bottom left pic of the UVs you say "A: Unfold mapped, all faces connected and welded together, vertices welded." Same text for C but the UV edges for A are green (which means…
1. uhh make a unrwap uvw with no polys or anything selected, just the object (so your not in any sub-object modes) 2. go into face mode in the unwrap uvw, press ctrl + a to sleect every face 3. hit edit 4. mapping -> flatten mapping or maybe mapping ->unfold (works on simple objects like boxes or mapping -> normal mapping…
Big fan of all things Stargate. I liked the pilot but I'm cautious about the series. It's not traditional Stargate and clearly taking a lot from BSG which I also loved except for the last 5 minutes of that series. :) With this and Bryan Singer's BSG movie (not based on the last series) in the works it'll be interesting to…
every trailer just gets me even more excited and boy do i love those motor-bike bots clever thinkin by skynet, to chase down scurrying humans etc also, the 'u think ur human' sequence in the above trailer has got me and some of my friends wondering about possible twists somewhere down the line. should be good fun seein the…
I did scale down the UVs a little bit, didn't help though. The mesh is too simple, I just unfolded some parts and did some quick planar maps on others. Maybe you can take a look at my OBJ? http://www.2shared.com/file/2_XyP0nk/arc.html it's exported with mudbox presets. Also, smooth UVs inside mudbox didn't help :( thanks…
Nice shields, guys. Several people have already given some good constructive criticism so I dont feel I have much to ad at the moment. I think all the shield ideas are pretty interesting and looking forward to seeing them develop. Here is an idea I had for an unfolding force field shield. I plan to develop the idea…
MODO 901 is on its way: join our live event today before it starts! The full schedule and details on how to register can be found here. If you are in San Francisco, you can register to watch in person here. There will be a live chat during the event, so you can all ask questions as it unfolds. Exciting stuff! Register now!…
Hey! Thank you so much! you are absolutely right! I will try to bring all of those elements to the piece, I'm actually experimenting a little bit with the composition based on the key elements of the original concept and see if I could create a new piece with that or if I should go back to the original idea. I'm excited to…
Then that's it, the modifier is "auto-applied". You can collapse the stack, or put an unwrap on top, you'll see all faces are mapped into the 0-1 square. uvw map and a uvw xform is sometimes all you need to unwrap simple shapes, without bothering to open uvw unwrap. Great thing is you can copy paste modifiers through…