Hello folks. I make models in Zbrush for 3D printing, fixing mesh integrity as I go. Analysis shows everything is fine. Then I use Meshmixer to hollow out the model for printing, offsetting 1-3mm. Sometimes it works out fine but too often the models are sent back for the walls being too thin in seemingly random areas. How…
If the mesh renders white or black it means there is some kind of error. If you only use one shader type opengl will automatically add a default shader for the missing one. In you case the error was in the comunication between the two shaders. There are many ways to code is glsl and opengl. It depends on the version you…
Hello everyone, my name is Giovanni Randazzo. I am a filmmaker and producer currently working on an independent dystopian sci-fi Screenlife Film titled “4 Profiles”. We are currently in the final stages of post production. For the film, we are looking for a VFX artist who would like to contribute to a passion project and…
In all honesty, there are so many factors that can affect how many textures are applied to one model. For large scale things I would use multi-sub and probably a single texture or two for an asset. You have to ask yourself where the model will be placed in game.. like will it be in a high traffic area? How many of the same…
Yes, I'm using 2.2. I've also tried rolling back to two previous versions, and I'm experiencing the same problem. I've also tried it with a simple sphere and I'm getting the same result. When I check "show mask" the color appears as it should, but this doesn't allow me to work.
There are two kinds of slow/fast Artists. Some Artists are slow to nail the concept and need several retakes to get the model signed. Some Artist are slow modelers and nail the concept in the first go. Both get the model done in the same time. Both need to learn/practive diffrent things to get faster. Just something to…
its a very simple thing, first you learn the rules, then you learn to break them :) its not needed that you need to know every muscle and bone by name, but knowing anatomy will give you a solid base for abstractions as the arms are the only part besides the head that is visible without any cloth around, its pretty obvious…
Next I started adding a little bit more structure to the roof. I decided to add 2 support pieces to the roof to make it look a bit more believable Initially I tried to make it with some details that were used in in traditional houses in my hometown To me it seemed it clashed a bit too much with the overall shape language…
the brick pattern behind the statues seem a bit small, I'd make the pattern bigger so it better matches the two massive stone statues up front. Both images seem a bit dusty, like they're lacking metallic or specular highlights. Lava seems too red, needs more oranges and yellow. Trees would have a difficult time growing…
In my experience there's always a need for a image editing program that has a decent brush feel for actual painting. Affinity is the closest Photoshop replacement in that regard, better in some regards. IMO that should be the last program to drop. I don't see why Maya and Blender both make the list though. Two full 3d…